Searched refs:lag (Results 1 – 9 of 9) sorted by relevance
/frameworks/av/media/libstagefright/codecs/amrnb/enc/src/ |
D | pitch_fr.cpp | 566 Word16 *lag, /* i/o : integer pitch */ in searchFrac() argument 583 max = Interpol_3or6(&corr[*lag], *frac, flag3, pOverflow); in searchFrac() 588 corr_int = Interpol_3or6(&corr[*lag], i, flag3, pOverflow); in searchFrac() 603 (*lag)--; in searchFrac() 613 (*lag)--; in searchFrac() 618 (*lag)++; in searchFrac() 1385 Word16 lag; in Pitch_fr() local 1488 lag = t0_min; in Pitch_fr() 1495 lag = i; in Pitch_fr() 1502 if ((delta_search == 0) && (lag > max_frac_lag)) in Pitch_fr() [all …]
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/frameworks/base/tests/touchlag/ |
D | touchlag.cpp | 202 void get(int lag, int* x, int* y) { in get() 203 const int i = (index - lag) & 0xF; in get() 223 int lag = 0; in main() local 238 lag = atoi(optarg); in main() 265 if (lag) { in main() 278 queue.get(lag, &lag_x, &lag_y); in main() 280 if (lag) { in main()
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/frameworks/base/tools/orientationplot/ |
D | README.txt | 46 is too aggressive, the filter response may lag by hundreds of milliseconds.
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | manage-memory.jd | 48 collection occurs, your app's threads get stopped. This causes a lag that
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D | cache-bitmap.jd | 363 android.app.Fragment}. You should notice little to no lag as the images populate the activity almost
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-sdk-element.jd | 487 platform. Even among devices that receive OTA updates, some might lag and
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D | uses-feature-element.jd | 547 is sensitive to delays or lag in sound input or output.</td>
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/frameworks/base/docs/html/about/versions/ |
D | android-2.3.jd | 644 audio pipeline on the device and is sensitive to delays or lag in sound input or
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D | android-4.0-highlights.jd | 382 lag exposure</strong>, and decreased shot-to-shot speed help capture clear,
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