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Searched refs:mActiveBuffer (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp275 } else if (mActiveBuffer != NULL) { in getContentCrop()
277 crop = mActiveBuffer->getBounds(); in getContentCrop()
522 layer.setBuffer(mActiveBuffer); in setPerFrameData()
587 if (CC_UNLIKELY(mActiveBuffer == 0)) { in onDraw()
666 mTexture.setDimensions(mActiveBuffer->getWidth(), mActiveBuffer->getHeight()); in onDraw()
808 if (mActiveBuffer == 0) { in isOpaque()
819 const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); in isProtected()
1090 && (mActiveBuffer != NULL || mSidebandStream != NULL); in isVisible()
1121 sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer; in latchBuffer()
1260 mActiveBuffer = mSurfaceFlingerConsumer->getCurrentBuffer(); in latchBuffer()
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DLayer.h299 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } in getActiveBuffer()
381 sp<GraphicBuffer> mActiveBuffer; variable
/frameworks/rs/driver/
DrsdVertexArray.h57 uint32_t mActiveBuffer; variable