Searched refs:mColorLoc (Results 1 – 2 of 2) sorted by relevance
65 mColorLoc = glGetUniformLocation(programId, "color"); in Program()138 if (mColorLoc >= 0) { in setUniforms()139 glUniform4fv(mColorLoc, 1, desc.mColor); in setUniforms()
86 GLint mColorLoc; variable