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Searched refs:mColorLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp65 mColorLoc = glGetUniformLocation(programId, "color"); in Program()
138 if (mColorLoc >= 0) { in setUniforms()
139 glUniform4fv(mColorLoc, 1, desc.mColor); in setUniforms()
DProgram.h86 GLint mColorLoc; variable