Searched refs:mColorMatrixLoc (Results 1 – 2 of 2) sorted by relevance
61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix"); in Program()141 if (mColorMatrixLoc >= 0) { in setUniforms()142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray()); in setUniforms()
74 GLint mColorMatrixLoc; variable