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Searched refs:mColorMatrixLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix"); in Program()
141 if (mColorMatrixLoc >= 0) { in setUniforms()
142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray()); in setUniforms()
DProgram.h74 GLint mColorMatrixLoc; variable