Searched refs:mCurrentTextureImage (Results 1 – 2 of 2) sorted by relevance
287 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()414 mCurrentTexture, mCurrentTextureImage != NULL ? in updateAndReleaseLocked()415 mCurrentTextureImage->graphicBufferHandle() : 0, in updateAndReleaseLocked()421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()433 mCurrentTextureImage = mEglSlots[buf].mEglImage; in updateAndReleaseLocked()459 mCurrentTextureImage == NULL) { in bindTextureImageLocked()464 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()471 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()479 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()487 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()[all …]
366 sp<EglImage> mCurrentTextureImage; variable