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Searched refs:mCurrentTextureImage (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp287 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()
414 mCurrentTexture, mCurrentTextureImage != NULL ? in updateAndReleaseLocked()
415 mCurrentTextureImage->graphicBufferHandle() : 0, in updateAndReleaseLocked()
421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()
433 mCurrentTextureImage = mEglSlots[buf].mEglImage; in updateAndReleaseLocked()
459 mCurrentTextureImage == NULL) { in bindTextureImageLocked()
464 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()
471 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
479 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()
487 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
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/frameworks/native/include/gui/
DGLConsumer.h366 sp<EglImage> mCurrentTextureImage; variable