Searched refs:mFilteringEnabled (Results 1 – 2 of 2) sorted by relevance
129 mFilteringEnabled(true), in GLConsumer()156 mFilteringEnabled(true), in GLConsumer()736 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()737 mFilteringEnabled = enabled; in setFilteringEnabled()792 if (mFilteringEnabled) { in computeCurrentTransformMatrixLocked()
401 bool mFilteringEnabled; variable