Searched refs:mSamplerLoc (Results 1 – 2 of 2) sorted by relevance
64 mSamplerLoc = glGetUniformLocation(programId, "sampler"); in Program()131 if (mSamplerLoc >= 0) { in setUniforms()132 glUniform1i(mSamplerLoc, 0); in setUniforms()
80 GLint mSamplerLoc; variable