Searched refs:mSaveCount (Results 1 – 4 of 4) sorted by relevance
32 , mSaveCount(1) in StatefulBaseRenderer()44 mSaveCount = 1; in initializeSaveStack()58 mSaveCount = 1; in setViewport()73 return mSaveCount++; in saveSnapshot()87 mSaveCount--; in restoreSnapshot()95 if (mSaveCount > 1) { in restore()103 while (mSaveCount > saveCount) { in restoreToCount()
64 virtual int getSaveCount() const { return mSaveCount; } in getSaveCount()156 int mSaveCount; variable
63 private int mSaveCount; field in GraphicBuffer172 mSaveCount = mCanvas.save(); in lockCanvas()193 canvas.restoreToCount(mSaveCount); in unlockCanvasAndPost()194 mSaveCount = 0; in unlockCanvasAndPost()
122 private int mSaveCount; field in TextureView665 mSaveCount = mCanvas.save(); in lockCanvas()683 canvas.restoreToCount(mSaveCount); in unlockCanvasAndPost()684 mSaveCount = 0; in unlockCanvasAndPost()