Searched refs:mTexName (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 31 const sp<GLConsumer>& st) : mTexName(texName), mST(st) { in TextureRenderer() 88 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); in drawTexture()
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D | TextureRenderer.h | 36 GLuint mTexName;
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 130 mTexName(tex), in GLConsumer() 157 mTexName(-1), in GLConsumer() 213 glBindTexture(mTexTarget, mTexName); in updateTexImage() 226 glBindTexture(mTexTarget, mTexName); in updateTexImage() 457 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked() 478 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked() 575 glDeleteTextures(1, &mTexName); in detachFromContext() 620 mTexName = tex; in attachToContext() 1028 prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, in dumpLocked()
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/frameworks/native/cmds/flatland/ |
D | Main.cpp | 300 &mGLConsumer, &mSurface, &mTexName); in setUp() 358 return mComposer->compose(mTexName, mGLConsumer); in compose() 368 GLuint mTexName; member in Layer
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | RenderEngine.h | 84 uint32_t mTexName, mFbName; variable
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D | RenderEngine.cpp | 267 mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus); in BindImageAsFramebuffer() 275 mEngine.unbindFramebuffer(mTexName, mFbName); in ~BindImageAsFramebuffer()
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/frameworks/native/include/gui/ |
D | GLConsumer.h | 406 uint32_t mTexName; variable
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