Searched refs:mTextureId (Results 1 – 2 of 2) sorted by relevance
112 mTexture(NULL), mTextureId(0), mWidth(width), mHeight(height), mFormat(format), in CacheTexture()158 if (mTextureId) { in releaseTexture()159 mCaches.deleteTexture(mTextureId); in releaseTexture()160 mTextureId = 0; in releaseTexture()188 if (!mTextureId) { in allocateTexture()189 glGenTextures(1, &mTextureId); in allocateTexture()191 mCaches.bindTexture(mTextureId); in allocateTexture()
121 return mTextureId; in getTextureId()181 GLuint mTextureId; variable