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Searched refs:mTextureId (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/font/
DCacheTexture.cpp112 mTexture(NULL), mTextureId(0), mWidth(width), mHeight(height), mFormat(format), in CacheTexture()
158 if (mTextureId) { in releaseTexture()
159 mCaches.deleteTexture(mTextureId); in releaseTexture()
160 mTextureId = 0; in releaseTexture()
188 if (!mTextureId) { in allocateTexture()
189 glGenTextures(1, &mTextureId); in allocateTexture()
191 mCaches.bindTexture(mTextureId); in allocateTexture()
DCacheTexture.h121 return mTextureId; in getTextureId()
181 GLuint mTextureId; variable