Searched refs:mVertex (Results 1 – 8 of 8) sorted by relevance
39 VertexShader mVertex; field in RenderState50 mVertex = pv; in RenderState()57 mVertex = r.mVertex; in RenderState()64 mVertex = pv; in setProgramVertex()88 item.pv = mVertex.getRSData().getAllocation(); in updateRSData()
179 VertexShader pv = mRenderState.mVertex; in updateVertexConstants()
123 if (mEnviroment.mVertex.get()) { in setupGLState()124 rsc->setProgramVertex(mEnviroment.mVertex.get()); in setupGLState()294 mEnviroment.mVertex.set(rsc->getDefaultProgramVertex()); in runCompiler()319 mEnviroment.mVertex.clear(); in runCompiler()
106 ObjectBaseRef<ProgramVertex> mVertex; variable145 ProgramVertex * getProgramVertex() {return mVertex.get();} in getProgramVertex()275 ObjectBaseRef<ProgramVertex> mVertex; variable
86 mVertex.set(con->getProgramVertex()); in PushState()98 mRsc->setProgramVertex(mVertex.get()); in ~PushState()203 mVertex->setup(this, &mStateVertex); in setupCheck()475 mVertex.clear(); in destroyWorkerThreadResources()729 mVertex.set(mStateVertex.mDefault); in setProgramVertex()731 mVertex.set(pv); in setProgramVertex()
94 ObjectBaseRef<ProgramVertex> mVertex; member
46 mVertex = pv; in setActiveVertex()71 RsdShader *mVertex; variable
100 mVertex->setup(rsc, this); in setup()109 RsdShader *vtx = mVertex; in link()