Searched refs:meshElementCount (Results 1 – 6 of 6) sorted by relevance
135 mLayer->meshElementCount = 0; in generateMesh()153 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { in generateMesh()161 mLayer->meshElementCount = elementCount; in generateMesh()
322 GLsizei meshElementCount; variable
49 meshElementCount = 0; in Layer()
522 glDrawElements(GL_TRIANGLES, texture->meshElementCount(), in issueDrawCommand()
2951 GLsizei elementsCount = layer->meshElementCount;
145 uint32_t meshElementCount() const { in meshElementCount() function