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Searched refs:onFrameAvailable (Results 1 – 25 of 61) sorted by relevance

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/frameworks/av/include/camera/
DProCamera.h77 virtual void onFrameAvailable(int /*streamId*/, in onFrameAvailable() function
268 virtual void onFrameAvailable(const BufferItem& /* item */) {
271 c->onFrameAvailable(mStreamId);
310 void onFrameAvailable(int streamId);
/frameworks/native/libs/gui/
DBufferQueue.cpp34 void BufferQueue::ProxyConsumerListener::onFrameAvailable( in onFrameAvailable() function in android::BufferQueue::ProxyConsumerListener
38 listener->onFrameAvailable(item); in onFrameAvailable()
DIConsumerListener.cpp43 virtual void onFrameAvailable(const BufferItem& item) { in onFrameAvailable() function in android::BpConsumerListener
75 onFrameAvailable(item); in onTransact()
DConsumerBase.cpp101 void ConsumerBase::onFrameAvailable(const BufferItem& item) { in onFrameAvailable() function in android::ConsumerBase
112 listener->onFrameAvailable(item); in onFrameAvailable()
/frameworks/native/include/gui/
DConsumerBase.h49 virtual void onFrameAvailable(const BufferItem& item) = 0;
109 virtual void onFrameAvailable(const BufferItem& item);
DIConsumerListener.h54 virtual void onFrameAvailable(const BufferItem& item) = 0; /* Asynchronous */
DBufferQueue.h65 virtual void onFrameAvailable(const android::BufferItem& item);
DStreamSplitter.h77 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/av/include/media/stagefright/
DSurfaceMediaSource.h69 virtual void onFrameAvailable() = 0;
127 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/base/graphics/java/android/graphics/
DSurfaceTexture.java84 void onFrameAvailable(SurfaceTexture surfaceTexture); in onFrameAvailable() method
203 listener.onFrameAvailable(SurfaceTexture.this); in setOnFrameAvailableListener()
/frameworks/native/libs/gui/tests/
DFrameWaiter.h38 virtual void onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function
DDisconnectWaiter.h47 virtual void onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function
DSurfaceTextureGLThreadToGL.h133 virtual void onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function
/frameworks/av/cmds/screenrecord/
DFrameOutput.h65 virtual void onFrameAvailable(const BufferItem& item);
DOverlay.h81 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/av/services/camera/libcameraservice/api1/client2/
DBurstCapture.h42 virtual void onFrameAvailable(const BufferItem& item);
DJpegProcessor.h50 void onFrameAvailable(const BufferItem& item);
DCallbackProcessor.h47 void onFrameAvailable(const BufferItem& item);
DBurstCapture.cpp47 void BurstCapture::onFrameAvailable(const BufferItem &/*item*/) { in onFrameAvailable() function in android::camera2::BurstCapture
DZslProcessor.h56 virtual void onFrameAvailable(const BufferItem& item);
DStreamingProcessor.h83 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.h59 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.h168 virtual void onFrameAvailable(const android::BufferItem& item);
DRingBufferConsumer.cpp271 void RingBufferConsumer::onFrameAvailable(const android::BufferItem& item) { in onFrameAvailable() function in android::RingBufferConsumer
324 ConsumerBase::onFrameAvailable(item); in onFrameAvailable()
/frameworks/av/camera/
DProCamera.cpp314 void ProCamera::onFrameAvailable(int streamId) { in onFrameAvailable() function in android::ProCamera
321 listener->onFrameAvailable(streamId, stream.cpuConsumer); in onFrameAvailable()

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