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Searched refs:opaque (Results 1 – 25 of 60) sorted by relevance

123

/frameworks/native/cmds/flatland/
DMain.cpp62 0, staticGradient, opaque,
66 0, staticGradient, opaque,
70 0, staticGradient, opaque,
80 0, staticGradient, opaque,
84 0, staticGradient, opaque,
88 0, staticGradient, opaque,
98 0, staticGradient, opaque,
110 0, staticGradient, opaque,
114 0, staticGradient, opaque,
124 0, staticGradient, opaque,
[all …]
DFlatland.h56 Composer* opaque();
/frameworks/native/services/surfaceflinger/RenderEngine/
DDescription.cpp56 void Description::setOpaque(bool opaque) { in setOpaque() argument
57 if (opaque != mOpaque) { in setOpaque()
58 mOpaque = opaque; in setOpaque()
DGLES10RenderEngine.cpp31 bool premultipliedAlpha, bool opaque, int alpha) { in setupLayerBlending() argument
50 if (alpha < 0xFF || !opaque) { in setupLayerBlending()
DGLES11RenderEngine.cpp117 bool premultipliedAlpha, bool opaque, int alpha) { in setupLayerBlending() argument
127 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE; in setupLayerBlending()
135 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE; in setupLayerBlending()
161 if (alpha < 0xFF || !opaque) { in setupLayerBlending()
DGLES10RenderEngine.h33 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
DDescription.h63 void setOpaque(bool opaque);
DGLES20RenderEngine.cpp127 bool premultipliedAlpha, bool opaque, int alpha) { in setupLayerBlending() argument
130 mState.setOpaque(opaque); in setupLayerBlending()
133 if (alpha < 0xFF || !opaque) { in setupLayerBlending()
DGLES11RenderEngine.h55 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
DGLES20RenderEngine.h70 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
/frameworks/base/libs/hwui/
DTessellationCache.cpp165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, in ShadowTask() argument
170 , opaque(opaque) in ShadowTask()
194 bool opaque; member in android::uirenderer::ShadowTask
287 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, in onProcess()
378 bool opaque, const SkPath* casterPerimeter, in precacheShadows() argument
383 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, in precacheShadows()
395 bool opaque, const SkPath* casterPerimeter, in getShadowBuffers() argument
401 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, in getShadowBuffers()
DLayerRenderer.h53 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
54 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
DStatefulBaseRenderer.h46 virtual status_t prepare(bool opaque) { in prepare() argument
47 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); in prepare()
DTessellationCache.h132 bool opaque, const SkPath* casterPerimeter,
137 bool opaque, const SkPath* casterPerimeter,
DRenderProperties.h80 bool setOpaque(bool opaque) { in setOpaque() argument
81 return RP_SET(mOpaque, opaque); in setOpaque()
84 bool opaque() const { in opaque() function
115 return !opaque() || alpha() < 255; in needsBlending()
DOpenGLRenderer.h136 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
356 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
367 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
502 void startTilingCurrentClip(bool opaque = false, bool expand = false);
509 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
DLayerRenderer.cpp48 bool opaque) { in prepareDirty() argument
68 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); in prepareDirty()
71 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { in clear() argument
82 return OpenGLRenderer::clear(left, top, right, bottom, opaque); in clear()
DRenderer.h114 virtual status_t prepare(bool opaque) = 0;
131 bool opaque) = 0;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { in RawTexture() argument
30 mOpaque = opaque; in RawTexture()
/frameworks/base/core/java/android/net/http/
DRequestHandle.java243 String opaque) { in setupDigestAuthResponse() argument
246 username, password, realm, nonce, QOP, algorithm, opaque); in setupDigestAuthResponse()
302 String opaque) { in computeDigestAuthResponse() argument
323 if (opaque != null) { in computeDigestAuthResponse()
324 response += ", opaque=" + doubleQuote(opaque); in computeDigestAuthResponse()
/frameworks/ex/framesequence/src/android/support/rastermill/
DFrameSequence.java51 boolean opaque, int frameCount, int defaultLoopCount) { in FrameSequence() argument
55 mOpaque = opaque; in FrameSequence()
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.cpp190 CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { in CREATE_BRIDGE2() argument
191 args->context->setOpaque(args->opaque); in CREATE_BRIDGE2()
195 void RenderProxy::setOpaque(bool opaque) { in setOpaque() argument
198 args->opaque = opaque; in setOpaque()
/frameworks/base/core/java/android/view/
DTextureView.java200 public void setOpaque(boolean opaque) { in setOpaque() argument
201 if (opaque != mOpaque) { in setOpaque()
202 mOpaque = opaque; in setOpaque()
DSurfaceView.java310 boolean opaque = true; in gatherTransparentRegion()
313 opaque = super.gatherTransparentRegion(region); in gatherTransparentRegion()
326 opaque = false; in gatherTransparentRegion()
328 return opaque; in gatherTransparentRegion()
DThreadedRenderer.java221 void setOpaque(boolean opaque) { in setOpaque() argument
222 nSetOpaque(mNativeProxy, opaque && !mHasInsets); in setOpaque()
504 private static native void nSetOpaque(long nativeProxy, boolean opaque); in nSetOpaque() argument

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