/frameworks/native/cmds/flatland/ |
D | Main.cpp | 62 0, staticGradient, opaque, 66 0, staticGradient, opaque, 70 0, staticGradient, opaque, 80 0, staticGradient, opaque, 84 0, staticGradient, opaque, 88 0, staticGradient, opaque, 98 0, staticGradient, opaque, 110 0, staticGradient, opaque, 114 0, staticGradient, opaque, 124 0, staticGradient, opaque, [all …]
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D | Flatland.h | 56 Composer* opaque();
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Description.cpp | 56 void Description::setOpaque(bool opaque) { in setOpaque() argument 57 if (opaque != mOpaque) { in setOpaque() 58 mOpaque = opaque; in setOpaque()
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D | GLES10RenderEngine.cpp | 31 bool premultipliedAlpha, bool opaque, int alpha) { in setupLayerBlending() argument 50 if (alpha < 0xFF || !opaque) { in setupLayerBlending()
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D | GLES11RenderEngine.cpp | 117 bool premultipliedAlpha, bool opaque, int alpha) { in setupLayerBlending() argument 127 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE; in setupLayerBlending() 135 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE; in setupLayerBlending() 161 if (alpha < 0xFF || !opaque) { in setupLayerBlending()
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D | GLES10RenderEngine.h | 33 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
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D | Description.h | 63 void setOpaque(bool opaque);
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D | GLES20RenderEngine.cpp | 127 bool premultipliedAlpha, bool opaque, int alpha) { in setupLayerBlending() argument 130 mState.setOpaque(opaque); in setupLayerBlending() 133 if (alpha < 0xFF || !opaque) { in setupLayerBlending()
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D | GLES11RenderEngine.h | 55 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
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D | GLES20RenderEngine.h | 70 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
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/frameworks/base/libs/hwui/ |
D | TessellationCache.cpp | 165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, in ShadowTask() argument 170 , opaque(opaque) in ShadowTask() 194 bool opaque; member in android::uirenderer::ShadowTask 287 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, in onProcess() 378 bool opaque, const SkPath* casterPerimeter, in precacheShadows() argument 383 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, in precacheShadows() 395 bool opaque, const SkPath* casterPerimeter, in getShadowBuffers() argument 401 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, in getShadowBuffers()
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D | LayerRenderer.h | 53 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); 54 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
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D | StatefulBaseRenderer.h | 46 virtual status_t prepare(bool opaque) { in prepare() argument 47 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); in prepare()
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D | TessellationCache.h | 132 bool opaque, const SkPath* casterPerimeter, 137 bool opaque, const SkPath* casterPerimeter,
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D | RenderProperties.h | 80 bool setOpaque(bool opaque) { in setOpaque() argument 81 return RP_SET(mOpaque, opaque); in setOpaque() 84 bool opaque() const { in opaque() function 115 return !opaque() || alpha() < 255; in needsBlending()
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D | OpenGLRenderer.h | 136 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); 356 void setupFrameState(float left, float top, float right, float bottom, bool opaque); 367 virtual status_t clear(float left, float top, float right, float bottom, bool opaque); 502 void startTilingCurrentClip(bool opaque = false, bool expand = false); 509 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
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D | LayerRenderer.cpp | 48 bool opaque) { in prepareDirty() argument 68 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); in prepareDirty() 71 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { in clear() argument 82 return OpenGLRenderer::clear(left, top, right, bottom, opaque); in clear()
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D | Renderer.h | 114 virtual status_t prepare(bool opaque) = 0; 131 bool opaque) = 0;
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | RawTexture.java | 29 public RawTexture(int width, int height, boolean opaque) { in RawTexture() argument 30 mOpaque = opaque; in RawTexture()
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/frameworks/base/core/java/android/net/http/ |
D | RequestHandle.java | 243 String opaque) { in setupDigestAuthResponse() argument 246 username, password, realm, nonce, QOP, algorithm, opaque); in setupDigestAuthResponse() 302 String opaque) { in computeDigestAuthResponse() argument 323 if (opaque != null) { in computeDigestAuthResponse() 324 response += ", opaque=" + doubleQuote(opaque); in computeDigestAuthResponse()
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/frameworks/ex/framesequence/src/android/support/rastermill/ |
D | FrameSequence.java | 51 boolean opaque, int frameCount, int defaultLoopCount) { in FrameSequence() argument 55 mOpaque = opaque; in FrameSequence()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.cpp | 190 CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { in CREATE_BRIDGE2() argument 191 args->context->setOpaque(args->opaque); in CREATE_BRIDGE2() 195 void RenderProxy::setOpaque(bool opaque) { in setOpaque() argument 198 args->opaque = opaque; in setOpaque()
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/frameworks/base/core/java/android/view/ |
D | TextureView.java | 200 public void setOpaque(boolean opaque) { in setOpaque() argument 201 if (opaque != mOpaque) { in setOpaque() 202 mOpaque = opaque; in setOpaque()
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D | SurfaceView.java | 310 boolean opaque = true; in gatherTransparentRegion() 313 opaque = super.gatherTransparentRegion(region); in gatherTransparentRegion() 326 opaque = false; in gatherTransparentRegion() 328 return opaque; in gatherTransparentRegion()
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D | ThreadedRenderer.java | 221 void setOpaque(boolean opaque) { in setOpaque() argument 222 nSetOpaque(mNativeProxy, opaque && !mHasInsets); in setOpaque() 504 private static native void nSetOpaque(long nativeProxy, boolean opaque); in nSetOpaque() argument
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