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Searched refs:penumbra (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.cpp470 Vector2 penumbra[allocatedPenumbraLength]; in createSpotShadow() local
530 penumbra[penumbraIndex++] = outlineData[i].position + in createSpotShadow()
599 dumpPolygon(penumbra, penumbraLength, "penumbra"); in createSpotShadow()
612 int finalPenumbraLength = hull(penumbra, penumbraLength, finalPenumbra); in createSpotShadow()
714 inline void genNewPenumbraAndPairWithUmbra(const Vector2* penumbra, int penumbraLength, in genNewPenumbraAndPairWithUmbra() argument
719 int previousClosestUmbraIndex = getClosestUmbraIndex(penumbra[penumbraLength - 1], in genNewPenumbraAndPairWithUmbra()
722 const Vector2& currentPenumbraVertex = penumbra[i]; in genNewPenumbraAndPairWithUmbra()
786 const Vector2& previousPenumbra = penumbra[(i + penumbraLength - 1) % penumbraLength]; in genNewPenumbraAndPairWithUmbra()
870 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, in generateTriangleStrip() argument
927 genNewPenumbraAndPairWithUmbra(penumbra, penumbraLength, umbra, umbraLength, newPenumbra, in generateTriangleStrip()
DSpotShadow.h60 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,