Searched refs:penumbra (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SpotShadow.cpp | 470 Vector2 penumbra[allocatedPenumbraLength]; in createSpotShadow() local 530 penumbra[penumbraIndex++] = outlineData[i].position + in createSpotShadow() 599 dumpPolygon(penumbra, penumbraLength, "penumbra"); in createSpotShadow() 612 int finalPenumbraLength = hull(penumbra, penumbraLength, finalPenumbra); in createSpotShadow() 714 inline void genNewPenumbraAndPairWithUmbra(const Vector2* penumbra, int penumbraLength, in genNewPenumbraAndPairWithUmbra() argument 719 int previousClosestUmbraIndex = getClosestUmbraIndex(penumbra[penumbraLength - 1], in genNewPenumbraAndPairWithUmbra() 722 const Vector2& currentPenumbraVertex = penumbra[i]; in genNewPenumbraAndPairWithUmbra() 786 const Vector2& previousPenumbra = penumbra[(i + penumbraLength - 1) % penumbraLength]; in genNewPenumbraAndPairWithUmbra() 870 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, in generateTriangleStrip() argument 927 genNewPenumbraAndPairWithUmbra(penumbra, penumbraLength, umbra, umbraLength, newPenumbra, in generateTriangleStrip()
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D | SpotShadow.h | 60 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
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