Home
last modified time | relevance | path

Searched refs:primitives (Results 1 – 15 of 15) sorted by relevance

/frameworks/rs/
DrsMesh.cpp26 mHal.state.primitives = NULL; in Mesh()
44 mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount]; in Mesh()
47 mHal.state.primitives[i] = RS_PRIMITIVE_POINT; in Mesh()
68 delete[] mHal.state.primitives; in ~Mesh()
95 stream->addU8((uint8_t)mHal.state.primitives[pCount]); in serialize()
129 RsPrimitive *primitives = NULL; in createFromStream() local
132 primitives = new RsPrimitive[primitivesCount]; in createFromStream()
136 primitives[pCount] = (RsPrimitive)stream->loadU8(); in createFromStream()
153 mesh->setPrimitive(indexBuffers[pCount].get(), primitives[pCount], pCount); in createFromStream()
162 delete[] primitives; in createFromStream()
[all …]
DrsMesh.h51 RsPrimitive *primitives; member
75 mHal.state.primitives[index] = prim; in setPrimitive()
/frameworks/base/rs/java/android/renderscript/
DMesh.java157 int[] primitives = new int[idxCount]; in updateFromNative() local
160 mRS.nMeshGetIndices(getID(mRS), idxIDs, primitives, idxCount); in updateFromNative() local
178 mPrimitives[i] = Primitive.values()[primitives[i]]; in updateFromNative()
357 Primitive[] primitives = new Primitive[mIndexTypes.size()]; in create() local
381 primitives[ct] = entry.prim; in create()
391 newMesh.mPrimitives = primitives; in create()
512 Primitive[] primitives = new Primitive[mIndexTypes.size()]; in create() local
525 primitives[ct] = entry.prim; in create()
535 newMesh.mPrimitives = primitives; in create()
DRenderScript.java847 … native void rsnMeshGetIndices(long con, long id, long[] idxIds, int[] primitives, int vtxIdCount); in rsnMeshGetIndices() argument
848 synchronized void nMeshGetIndices(long id, long[] idxIds, int[] primitives, int vtxIdCount) { in nMeshGetIndices() argument
850 rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount); in nMeshGetIndices()
/frameworks/native/opengl/libagl/
DAndroid.mk22 primitives.cpp.arm \
/frameworks/rs/driver/runtime/
Drs_mesh.c56 return mesh->mHal.state.primitives[index]; in rsgMeshGetPrimitive()
Drs_structs.h281 rs_primitive *primitives; member
/frameworks/rs/scriptc/
Drs_mesh.rsh46 * include simple primitives as well as allocations
/frameworks/rs/driver/
DrsdMeshObj.cpp187 switch (mRSMesh->mHal.state.primitives[i]) { in updateGLPrimitives()
/frameworks/base/docs/html/guide/components/
Daidl.jd33 memory of another process. So to talk, they need to decompose their objects into primitives that the
335 important because it allows the Android system to decompose objects into primitives that can be
Dbound-services.jd150 primitives that the operating system can understand and marshall them across processes to perform
/frameworks/base/docs/html/training/custom-views/
Dcustom-drawing.jd49 class defines methods for drawing text, lines, bitmaps, and many other graphics primitives. You can
/frameworks/base/docs/html/training/articles/
Dperf-jni.jd246 primitives can be read and written directly as if they were declared in C.</p>
Dsmp.jd723 variety of barrier choices, many atomic primitives use full
/frameworks/base/docs/html/about/versions/
Djelly-bean.jd1014 &mdash; pre-implemented <strong>filtering primitives that are