Searched refs:primitives (Results 1 – 15 of 15) sorted by relevance
/frameworks/rs/ |
D | rsMesh.cpp | 26 mHal.state.primitives = NULL; in Mesh() 44 mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount]; in Mesh() 47 mHal.state.primitives[i] = RS_PRIMITIVE_POINT; in Mesh() 68 delete[] mHal.state.primitives; in ~Mesh() 95 stream->addU8((uint8_t)mHal.state.primitives[pCount]); in serialize() 129 RsPrimitive *primitives = NULL; in createFromStream() local 132 primitives = new RsPrimitive[primitivesCount]; in createFromStream() 136 primitives[pCount] = (RsPrimitive)stream->loadU8(); in createFromStream() 153 mesh->setPrimitive(indexBuffers[pCount].get(), primitives[pCount], pCount); in createFromStream() 162 delete[] primitives; in createFromStream() [all …]
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D | rsMesh.h | 51 RsPrimitive *primitives; member 75 mHal.state.primitives[index] = prim; in setPrimitive()
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/frameworks/base/rs/java/android/renderscript/ |
D | Mesh.java | 157 int[] primitives = new int[idxCount]; in updateFromNative() local 160 mRS.nMeshGetIndices(getID(mRS), idxIDs, primitives, idxCount); in updateFromNative() local 178 mPrimitives[i] = Primitive.values()[primitives[i]]; in updateFromNative() 357 Primitive[] primitives = new Primitive[mIndexTypes.size()]; in create() local 381 primitives[ct] = entry.prim; in create() 391 newMesh.mPrimitives = primitives; in create() 512 Primitive[] primitives = new Primitive[mIndexTypes.size()]; in create() local 525 primitives[ct] = entry.prim; in create() 535 newMesh.mPrimitives = primitives; in create()
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D | RenderScript.java | 847 … native void rsnMeshGetIndices(long con, long id, long[] idxIds, int[] primitives, int vtxIdCount); in rsnMeshGetIndices() argument 848 synchronized void nMeshGetIndices(long id, long[] idxIds, int[] primitives, int vtxIdCount) { in nMeshGetIndices() argument 850 rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount); in nMeshGetIndices()
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/frameworks/native/opengl/libagl/ |
D | Android.mk | 22 primitives.cpp.arm \
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/frameworks/rs/driver/runtime/ |
D | rs_mesh.c | 56 return mesh->mHal.state.primitives[index]; in rsgMeshGetPrimitive()
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D | rs_structs.h | 281 rs_primitive *primitives; member
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/frameworks/rs/scriptc/ |
D | rs_mesh.rsh | 46 * include simple primitives as well as allocations
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/frameworks/rs/driver/ |
D | rsdMeshObj.cpp | 187 switch (mRSMesh->mHal.state.primitives[i]) { in updateGLPrimitives()
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/frameworks/base/docs/html/guide/components/ |
D | aidl.jd | 33 memory of another process. So to talk, they need to decompose their objects into primitives that the 335 important because it allows the Android system to decompose objects into primitives that can be
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D | bound-services.jd | 150 primitives that the operating system can understand and marshall them across processes to perform
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/frameworks/base/docs/html/training/custom-views/ |
D | custom-drawing.jd | 49 class defines methods for drawing text, lines, bitmaps, and many other graphics primitives. You can
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/frameworks/base/docs/html/training/articles/ |
D | perf-jni.jd | 246 primitives can be read and written directly as if they were declared in C.</p>
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D | smp.jd | 723 variety of barrier choices, many atomic primitives use full
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/frameworks/base/docs/html/about/versions/ |
D | jelly-bean.jd | 1014 — pre-implemented <strong>filtering primitives that are
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