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Searched refs:pureTranslate (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DFontRenderer.h64 TextSetupFunctor(OpenGLRenderer* renderer, float x, float y, bool pureTranslate, in TextSetupFunctor() argument
66 renderer(renderer), x(x), y(y), pureTranslate(pureTranslate), in TextSetupFunctor()
76 bool pureTranslate; variable
DOpenGLRenderer.cpp1965 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1974 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
2266 const bool pureTranslate = currentTransform()->isPureTranslate();
2274 if (CC_LIKELY(pureTranslate)) {
2286 if (CC_LIKELY(pureTranslate)) {
2685 const bool pureTranslate = currentTransform()->isPureTranslate();
2686 if (pureTranslate) {
2705 if (pureTranslate && !linearFilter) {
2710 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2715 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
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DFontRenderer.cpp80 0.0f, 0.0f, 0.0f, 0.0f, pureTranslate); in operator ()()
88 renderer->setupDrawShaderUniforms(paint->getShader(), pureTranslate); in operator ()()
DDisplayListOp.h684 bool pureTranslate = true; in multiDraw() local
694 pureTranslate &= state.mMatrix.isPureTranslate(); in multiDraw()
713 pureTranslate, bounds, mPaint); in multiDraw()
DOpenGLRenderer.h163 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);