Searched refs:recomputeVisibleRegions (Results 1 – 2 of 2) sorted by relevance
1093 Region Layer::latchBuffer(bool& recomputeVisibleRegions) in latchBuffer() argument1100 recomputeVisibleRegions = true; in latchBuffer()1126 bool& recomputeVisibleRegions; in latchBuffer() member1129 bool& recomputeVisibleRegions, bool stickySet) in latchBuffer()1131 recomputeVisibleRegions(recomputeVisibleRegions), in latchBuffer()1171 recomputeVisibleRegions = true; in latchBuffer()1222 recomputeVisibleRegions = true; in latchBuffer()1229 Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions, in latchBuffer()1255 recomputeVisibleRegions = true; in latchBuffer()1271 recomputeVisibleRegions = true; in latchBuffer()[all …]
266 Region latchBuffer(bool& recomputeVisibleRegions);