Searched refs:sSceneManager (Results 1 – 1 of 1) sorted by relevance
73 private static SceneManager sSceneManager; field in SceneManager90 RenderScriptGL rs = sSceneManager.mRS; in getDefault()109 if (sSceneManager == null) { in getDefaultTex2D()112 if (sSceneManager.mDefault2D == null) { in getDefaultTex2D()113 sSceneManager.mDefault2D = getDefault(false); in getDefaultTex2D()115 return sSceneManager.mDefault2D; in getDefaultTex2D()119 if (sSceneManager == null) { in getDefaultTexCube()122 if (sSceneManager.mDefaultCube == null) { in getDefaultTexCube()123 sSceneManager.mDefaultCube = getDefault(true); in getDefaultTexCube()125 return sSceneManager.mDefaultCube; in getDefaultTexCube()[all …]