/frameworks/rs/driver/ |
D | rsdPath.cpp | 53 DrvPathStatic(const Allocation *vtx, const Allocation *loops); 73 const Allocation *vtx, const Allocation *loops) { in rsdPathInitStatic() argument 77 DrvPathStatic *dps = new DrvPathStatic(vtx, loops); in rsdPathInitStatic() 112 DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) { in DrvPathStatic() argument 113 mSegmentCount = vtx->getType()->getDimX() / 3; in DrvPathStatic() 140 float vtx[12]; in draw() local 153 attribs[0].set(GL_FLOAT, 2, 8, false, (size_t)vtx, "ATTRIB_position"); in draw() 162 vtx[0] = s->x1; in draw() 163 vtx[1] = s->y1; in draw() 164 vtx[2] = s->xc; in draw() [all …]
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D | rsdShaderCache.cpp | 70 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { in hasArrayUniforms() argument 72 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) { in hasArrayUniforms() 109 RsdShader *vtx = mVertex; in link() local 112 uint32_t vID = vtx->getStateBasedShaderID(rsc); in link() 121 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) { in link() 132 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(), in link() 133 vtx->getUniformCount(), in link() 137 e->vtx = vID; in link() 172 e->vtxAttrs[ct].slot = glGetAttribLocation(pgm, vtx->getAttribName(ct)); in link() 173 e->vtxAttrs[ct].name = vtx->getAttribName(ct).string(); in link() [all …]
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D | rsdShaderCache.h | 104 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), in ProgramEntry() 137 uint32_t vtx; member 149 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
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D | rsdGL.cpp | 540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords() local 545 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position"); in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 326 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in SC_DrawQuadTexCoords() local 330 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position"); in SC_DrawQuadTexCoords()
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/frameworks/base/rs/java/android/renderscript/ |
D | Path.java | 41 Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { in Path() argument 43 mVertexBuffer = vtx; in Path() 66 … public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { in createStaticPath() argument 67 long id = rs.nPathCreate(p.mID, false, vtx.getID(rs), 0, quality); in createStaticPath() 72 …public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, A… in createStaticPath() argument 76 …public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { in createDynamicPath() argument 80 … createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) { in createDynamicPath() argument
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D | Mesh.java | 351 long[] vtx = new long[mVertexTypeCount]; in create() local 368 vtx[ct] = alloc.getID(mRS); in create() 387 long id = mRS.nMeshCreate(vtx, idx, prim); in create() 507 long[] vtx = new long[mVertexTypeCount]; in create() local 518 vtx[ct] = entry.a.getID(mRS); in create() 531 long id = mRS.nMeshCreate(vtx, idx, prim); in create()
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D | RenderScript.java | 827 native long rsnMeshCreate(long con, long[] vtx, long[] idx, int[] prim); in rsnMeshCreate() argument 828 synchronized long nMeshCreate(long[] vtx, long[] idx, int[] prim) { in nMeshCreate() argument 830 return rsnMeshCreate(mContext, vtx, idx, prim); in nMeshCreate() 853 native long rsnPathCreate(long con, int prim, boolean isStatic, long vtx, long loop, float q); in rsnPathCreate() argument 854 synchronized long nPathCreate(int prim, boolean isStatic, long vtx, long loop, float q) { in nPathCreate() argument 856 return rsnPathCreate(mContext, prim, isStatic, vtx, loop, q); in nPathCreate()
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/frameworks/rs/ |
D | rsPath.cpp | 28 Allocation *vtx, Allocation *loops, float quality) in Path() argument 36 rsc->mHal.funcs.path.initStatic(rsc, this, vtx, loops); in Path() 74 RsAllocation vtx, RsAllocation loops, float quality) { in rsi_PathCreate() argument 75 return new Path(rsc, pp, isStatic, (Allocation *)vtx, (Allocation *)loops, quality); in rsi_PathCreate()
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D | rsPath.h | 41 Path(Context *, RsPathPrimitive pp, bool isStatic, Allocation *vtx, Allocation *loop, float q);
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D | rsg.spec | 73 param RsAllocation *vtx
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D | rsMesh.cpp | 270 RsAllocation * vtx, size_t vtxCount, in rsi_MeshCreate() argument 278 sm->setVertexBuffer((Allocation*)vtx[i], i); in rsi_MeshCreate()
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D | rs_hal.h | 284 …bool (*initStatic)(const Context *rsc, const Path *m, const Allocation *vtx, const Allocation *loo…
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 304 private static void setQuad(FloatBuffer vtx, float x, float y, float w, float h) { in setQuad() argument 308 vtx.put(0, x); in setQuad() 309 vtx.put(1, y); in setQuad() 310 vtx.put(2, x); in setQuad() 311 vtx.put(3, y + h); in setQuad() 312 vtx.put(4, x + w); in setQuad() 313 vtx.put(5, y + h); in setQuad() 314 vtx.put(6, x + w); in setQuad() 315 vtx.put(7, y); in setQuad()
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
D | ui_test.rs | 238 Particle_t *vtx = Particles; 241 vtx->position.x = vtx->position.x + gSpeed[i]; 242 vtx++;
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 159 static const float vtx[] = { in setupVA() local 185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); in setupVA()
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/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 393 vertex_t* const vtx[3] = { v0, v1, v2 }; in fetch_texcoord_impl() local 401 vertex_t* const v = vtx[j]; in fetch_texcoord_impl()
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