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/frameworks/compile/mclinker/include/mcld/LD/
DDiagAttribute.inc3 … unrecognized private vendor subsection with name '%0' in %1.", "skip unrecognized private vendor …
9 …%1) is not compatible with the output (value=%2).", "the size of enumerated data item in input %0 …
16 …f wchar_t in input %0 (value=%1) with the output (value=%2).", "incompatible size of wchar_t in in…
17 …ine::Warning, "unknown mandatory attribute with tag %0 was ignored in %1.", "unknown mandatory att…
18 …, DiagnosticEngine::Warning, "unknown attribute with tag %0 was ignored in %1.", "unknown attribut…
/frameworks/rs/scriptc/
Drs_types.rsh5 * you may not use this file except in compliance with the License.
211 * Provides two float fields packed into a single 64 bit field with 64 bit
217 * into a single 128 bit field with 128 bit alignment.
222 * Provides four float fields packed into a single 128 bit field with 128 bit
229 * into a single 128 bit field with 128 bit alignment.
234 * into a single 256 bit field with 256 bit alignment.
239 * into a single 256 bit field with 256 bit alignment.
245 * into a single 16 bit field with 16 bit alignment.
250 * into a single 32 bit field with 32 bit alignment.
255 * into a single 32 bit field with 32 bit alignment.
[all …]
/frameworks/base/docs/html/tools/
Dworkflow.jd5 provided with the SDK. You can access these tools through an Eclipse plugin called ADT (Android
6 …Development Tools) or from the command line. Developing with Eclipse is the preferred method becau…
9 <p>However, you may choose to develop with another IDE or a simple text editor and invoke the
10 tools on the command line or with scripts. This is a less streamlined way to develop because you
23 <p>The basic steps for developing applications (with or without Eclipse) are shown in figure 1. The
47 <p>Next, you debug your application using a JDWP-compliant debugger along with the debugging
48 and logging tools that are provided with the Android SDK. Eclipse already comes packaged with
50 <a href="{@docRoot}tools/debugging/index.html">Debug your application with the
54 with the Testing and Instrumentation framework</a>.</p>
65 <p>When developing in IDEs or editors other than Eclipse, be familiar with
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/frameworks/base/docs/html/tools/workflow/
Dindex.jd6 you can also access most of the SDK tools from the command line. Developing with Android Studio is …
9 <p>However, you may choose to develop with another IDE or a simple text editor and invoke the
10 tools on the command line or with scripts. This is a less streamlined way to develop because you
25 <p>The basic steps for developing applications (with or without Android Studio) are shown in
51 <p>Next, with Android Studio you debug your application using the
53 (<a href="{@docRoot}tools/help/logcat.html">logact</a>) along with the IntelliJ IDEA intelligent
54 coding features. You can also use a JDWP-compliant debugger along with the debugging and logging
55 tools that are provided with the Android SDK. For more information see
56 …<a href="{@docRoot}tools/debugging/index.html">Debug your application with the SDK debugging and l…
59 with the Testing and Instrumentation framework</a>.</p>
[all …]
/frameworks/base/docs/html/training/material/
Dindex.jd1 page.title=Creating Apps with Material Design
26 <p>This class shows you how to create material design apps with the following elements:</p>
36 <p>This class also teaches you how to maintain compatibility with versions of Android earlier than
43 <dd>Learn how to update your app with material design features.</dd>
49 <dd>Learn how to create lists and cards with a consistent look and feel using system widgets.</dd>
54 <dt><a href="{@docRoot}training/material/drawables.html">Working with Drawables</a></dt>
58 …<dd>Learn how to create custom animations for views and activity transitions with shared elements.…
61 <dd>Learn how to maintain compatibility with platform versions earlier than Android 5.0.</dd>
/frameworks/base/docs/html/design/patterns/
Dgestures.jd5 <p>Gestures allow users to interact with your app by manipulating the screen objects you provide. T…
17 <li class="no-bullet with-icon action">
29 <li class="no-bullet with-icon action">
42 <li class="no-bullet with-icon action">
59 <li class="no-bullet with-icon action">
68 <p> Scales up a standard amount around the target with each repeated gesture until reaching
72 <li class="no-bullet with-icon action">
84 <li class="no-bullet with-icon action">
108 <li class="no-bullet with-icon action">
119 <li class="no-bullet with-icon action">
Daccessibility.jd3 page.metaDescription=Design an app that's universally accessible to people with visual impairment, …
13 …ully a product can be used by people with varying abilities. Our mission applies to all users-incl…
14 …rdless of ability. The Android design patterns were created in accordance with universal design pr…
19 <p>Android includes several features that support access for users with visual impairments; they do…
23with TalkBack, allowing you to touch your device's screen and hear what's under your finger via s…
27 … keyboard) to jump from selection to selection on a screen. They interact with the structure of yo…
30 …ow vision users benefit from explicit verbal descriptions and large visuals with high contrast.</p>
34 <p>Design well-defined, clear task flows with minimal navigation steps, especially for major user t…
37 … minimum recommendations are appropriate for children with developing motor skills and people with
41 …o visible text. Those components might be buttons, icons, tabs with icons, and icons with state (l…
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/frameworks/base/docs/html/design/tv/
Dprinciples.jd5 <p>Users bring a specific set of expectations when watching TV, versus interacting with a phone or
15 immersive gameplay, to hanging out with friends in a living room.</p>
18 fast, be it the big game, their favorite show, or a game with friends. The next piece of content
26 users. Avoid using on-screen text to convey information and purpose. Tell your story with pictures
33 apps with the least amount of friction. Minimize the number of navigation steps required to
34 perform actions. Build apps with the fewest screens possible between app entry and content
/frameworks/base/docs/html/training/articles/
Dkeystore.jd13 <li><a href="#WorkingWithKeyStoreEntries">Working with Keystore Entries</a></li>
32 cryptographic operations with the private key material remaining
49 same set of credentials with user consent.</p>
62 and {@link java.security.KeyPairGenerator} classes along with the
66 java.security.KeyStore} type for use with the {@link
68 method and as a provider for use with the {@link
77 time with a certificate signed by a Certificate Authority.</p>
80 with {@link android.security.KeyPairGeneratorSpec}:</p>
84 <h3 id="WorkingWithKeyStoreEntries">Working with Keystore Entries</h3>
105 <p>Similarly, verify data with the {@link java.security.Signature#verify(byte[])} method:</p>
/frameworks/base/docs/html/training/basics/fragments/
Dindex.jd1 page.title=Building a Dynamic UI with Fragments
45 your activities. You can create these modules with the {@link android.app.Fragment} class, which
49 <p>When a fragment specifies its own layout, it can be configured in different combinations with
54 <p>This class shows you how to create a dynamic user experience with fragments and optimize your
55 app's user experience for devices with different screen sizes, all while continuing to support
65 <dd>Learn how to build your app with layouts that provide different fragment configurations for
67 <dt><b><a href="communicating.html">Communicating with Other Fragments</a></b></dt>
/frameworks/base/docs/html/tools/sdk/
Dtools-notes.jd7 with <a href="{@docRoot}tools/studio/index.html">Android Studio</a>.</p>
45 <li>Fixed issue with creating projects and activities from templates using Eclipse ADT.</li>
121 <li>If you are developing in Eclipse with ADT, note that this version of SDK Tools is
122 designed for use with ADT 23.0.4 and later. If you haven't already, update your
153 <li>If you are developing in Eclipse with ADT, note that this version of SDK Tools is
154 designed for use with ADT 23.0.4 and later. If you haven't already, update your
185 <li>If you are developing in Eclipse with ADT, note that this version of SDK Tools is
186 designed for use with ADT 23.0.2 and later. If you haven't already, update your
219 <li>If you are developing in Eclipse with ADT, note that this version of SDK Tools is
220 designed for use with ADT 23.0.0 and later. If you haven't already, update your
[all …]
/frameworks/base/docs/html/guide/topics/connectivity/nfc/
Dindex.jd9 <p>Tags can range in complexity. Simple tags offer just read and write semantics, sometimes with
12 contain operating environments, allowing complex interactions with code executing on the tag.
17 <p>Android-powered devices with NFC simultaneously support three main modes of operation:</p>
22 <li><strong>P2P mode</strong>, allowing the NFC device to exchange data with other NFC
32 applications of data that is relevant to the application. It also goes over how to work with the
39 Android supports. When you are not working with NDEF data, or when you are working with NDEF
42 certain tag technologies and to open communication with the tag using your own protocol
Dadvanced-nfc.jd8 <li><a href="#tag-tech">Working with Supported Tag Technologies</a>
10 <li><a href="#tech-intent">Working with tag technologies and the ACTION_TECH_DISCOVERED
19 <p>This document describes advanced NFC topics, such as working with various tag technologies,
23 <h2 id="tag-tech">Working with Supported Tag Technologies</h2>
24 <p>When working with NFC tags and Android-powered devices, the main format you use to read
25 and write data on tags is NDEF. When a device scans a tag with NDEF data, Android provides support
29 In these cases, you need to open communication directly with the tag and read and write to it with
30 your own protocol (in raw bytes). Android provides generic support for these use cases with the
34 object with one of classes provided by {@link android.nfc.tech} </p>
119 <h3 id="tech-intent">Working with tag technologies and the ACTION_TECH_DISCOVERED intent</h3>
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/frameworks/base/docs/html/tools/building/
Dbuilding-cmdline-ant.jd37 …it must be signed before it can install on an emulator or device&mdash;with a debug key when build…
38 in debug mode and with your own private key when building in release mode.</p>
42 When you build in debug mode, the .apk file is automatically signed by the SDK tools with
44 development device. You cannot distribute an application that is signed with a debug key.
46 must manually sign it with your own private key, using Keytool and Jarsigner.</p>
50 you're ready to release your application and share it with end-users. That document describes the
73 application with a debug key and optimize the package with {@code zipalign}.</p>
85 <code>&lt;your_project_name&gt;-debug.apk</code>. The file is already signed with
86 the debug key and has been aligned with
102 additional testing and debugging with the final .apk.</p>
[all …]
Dbuilding-cmdline.jd40 your modules use, the app must be signed before it can install on an emulator or device&mdash;with
41 …a debug key when building in debug mode and with your own private key when building in release mod…
43 <p>Whether you're building with the debug or release build type, you need to run
46with a debug key based on the <code>debuggable true</code> setting in the module's gradle.build fi…
48 development device. You cannot distribute an application that is signed with a debug key.
50 must manually sign it with your own private key, using Keytool and Jarsigner settings in the
55 you're ready to release your application and share it with end-users. That document describes the
78 application with a debug key and optimize the package with {@code zipalign}.</p>
86 with the debug key and has been aligned with
125 additional testing and debugging with the final .apk.</p>
[all …]
/frameworks/base/docs/html/training/wearables/notifications/
Dpages.jd26 <p>To create a notification with multiple pages:</p>
28 <li>Create the main notification (the first page) with
31 <li>Create the additional pages for the wearable with
33 <li>Apply the pages to the main notification with the
35 method or add multiple pages in a {@link java.util.Collection} with the
62 // Extend the notification builder with the second page
/frameworks/base/docs/html/training/in-app-billing/
Dtest-iab-app.jd16 <li><a href="#StaticTest">Test with Static Responses</a></li>
17 <li><a href="#PlayItemTest">Test with Your Own Product IDs</a></li>
30 <h2 id="StaticTest">Test with Static Responses</h2>
31 Test your In-app Billing application with static responses by using Google Play’s reserved product …
33 <h2 id="PlayItemTest">Test with Your Own Product IDs</h2>
34 …o create a test account, simply enter a valid Google email address. Users with these test accounts…
39 …ps://play.google.com/apps/publish/" target="_blank">Developer Console</a> with your developer acco…
44with your application. You don't need to publish the application on Google Play to test it. <p cla…
47 …ning on Android SDK Version 2.2 (API level 8) or higher, and is installed with Google Play client …
49 …<li>Your application is signed with the same certificate that you used for the APK that you upload…
/frameworks/base/docs/html/guide/topics/connectivity/usb/
Dhost.jd14 <a href="#working-d">Working with devices</a>
19 <li><a href="#permission-d">Obtaining permission to communicate with a device</a></li>
21 <li><a href="#communicating-d">Communicating with a device</a></li>
23 <li><a href="#terminating-d">Terminating communication with a device</a></li>
44 <p>Before you begin, it is important to understand the classes that you need to work with. The
59 <td>Allows you to enumerate and communicate with connected USB devices.</td>
81 two-way communication with the device.</td>
94 <td>Represents an asynchronous request to communicate with a device through a {@link
108 when communicating with a USB device. In general, you obtain a {@link
113 android.hardware.usb.UsbDeviceConnection} to communicate with the USB device.</p>
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/frameworks/base/libs/usb/tests/AccessoryChat/
DREADME.txt3 AccessoryChat - A Java app with a chat-like UI that sends and receives strings
6 accessorychat - A C command-line program that communicates with AccessoryChat.
10 android device with USB host support
/frameworks/base/docs/html/guide/topics/media/
Dindex.jd3 page.landing.intro=Add video, audio, and photo capabilities to your app with Android's robust APIs …
14 <h4>Allowing applications to play nice(r) with each other: Handling remote control
26 mistakes in the way they interact with the Android system and with other applications</p>
32 intuitive fashion. We expect that the home key behaves in a manner consistent with the Android
42 <p>This class gets you clicking fast with some super-easy ways of leveraging existing camera
/frameworks/base/tools/layoutlib/rename_font/
DREADME2 with the SDK. There is bug in Java that returns incorrect results for
3 java.awt.Font#layoutGlyphVector() if two fonts with same name but differnt
4 versions are loaded. As a workaround, we rename all the fonts that we ship with
/frameworks/base/docs/html/tools/help/
Dzipalign.jd9 with a particular alignment relative to the start of the file. Specifically,
12 allows all portions to be accessed directly with {@code mmap()} even if they
13 contain binary data with alignment restrictions.
19 this for you. When using Eclipse with the ADT plugin, the Export Wizard
20 will automatically zipalign your .apk after it signs it with your private key.
22 when compiling your application with Ant will also zipalign your .apk,
28 <strong>after</strong> the .apk file has been signed with your private key.
/frameworks/native/libs/ui/
DRect.cpp82 bool Rect::intersect(const Rect& with, Rect* result) const { in intersect() argument
83 result->left = max(left, with.left); in intersect()
84 result->top = max(top, with.top); in intersect()
85 result->right = min(right, with.right); in intersect()
86 result->bottom = min(bottom, with.bottom); in intersect()
/frameworks/base/docs/html/google/play-services/
Dads.jd17 Monetize your app with banner or interstitial ads from
18 Google's vast pool of advertisers. Integrate with top ad networks through
42 <li>Ads will stop serving to legacy ad units that are not updated with new
63 <p>Connect with over a million Google advertisers and show relevant ads in your app. Users
64 engage with the ads, you make money. The Google Mobile Ads SDK fully supports AdMob,
71 <p>You can use the publisher-provided location API to provide Google with the location when
80 networks, you can do that too, with free ad network mediation.</p>
83 <p>The Google Mobile Ads SDK available in Google Play services is compliant with
102 … govern your use of the Google product (AdSense/AdMob, AdX or DFP) with which you use the SDK.</p>
106 …<p>Detailed documentation for Google Mobile Ads for Android is available with the rest of the Goog…
/frameworks/base/docs/html/google/
Dindex.jd29 track app usage, and enhance your app with features such as maps, sign-in, and
53 with an embeddable map view. You can customize the map with
64 <p>Allow users to sign in with their Google account,
65 customize the user experience with Google+ info,
66 pull people into your app with interactive posts,
98 <p>Enable per-user data storage and sync in your apps with no backend programming
115 <p>Build an app with a steady revenue stream that keeps users engaged
141 <p>Measure your success and gain insights into how users engage with your app content
154 multiple ad networks with targeted ads and several display formats.

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