Searched refs:edges (Results 1 – 13 of 13) sorted by relevance
121 final RectF edges = mTempEdges; in getCrop() local122 getEdgesHelper(edges); in getCrop()125 float cropLeft = -edges.left / scale; in getCrop()126 float cropTop = -edges.top / scale; in getCrop()203 final RectF edges = mTempEdges; in moveToLeft() local204 getEdgesHelper(edges); in moveToLeft()206 mCenterX += Math.ceil(edges.left / scale); in moveToLeft()286 final RectF edges = mTempEdges; in onTouchEvent() local287 getEdgesHelper(edges); in onTouchEvent()297 if (edges.left > 0) { in onTouchEvent()[all …]
671 int edges = getImageAtEdges(); in flingPage() local672 if ((velocityX > 0 && (edges & IMAGE_AT_LEFT_EDGE) != 0) || in flingPage()673 (velocityX < 0 && (edges & IMAGE_AT_RIGHT_EDGE) != 0)) { in flingPage()676 if ((velocityY > 0 && (edges & IMAGE_AT_TOP_EDGE) != 0) || in flingPage()677 (velocityY < 0 && (edges & IMAGE_AT_BOTTOM_EDGE) != 0)) { in flingPage()1217 int edges = 0; in getImageAtEdges() local1219 edges |= IMAGE_AT_RIGHT_EDGE; in getImageAtEdges()1222 edges |= IMAGE_AT_LEFT_EDGE; in getImageAtEdges()1225 edges |= IMAGE_AT_BOTTOM_EDGE; in getImageAtEdges()1228 edges |= IMAGE_AT_TOP_EDGE; in getImageAtEdges()[all …]
1559 int edges = controller.getImageAtEdges();1561 if ((edges & PositionController.IMAGE_AT_TOP_EDGE) == 01562 || (edges & PositionController.IMAGE_AT_BOTTOM_EDGE) == 0)1568 || (edges & PositionController.IMAGE_AT_RIGHT_EDGE) != 0)) {1571 || (edges & PositionController.IMAGE_AT_LEFT_EDGE) != 0)) {
1404 public boolean isEdgeTouched(int edges) {1407 if (isEdgeTouched(edges, i)) {1424 public boolean isEdgeTouched(int edges, int pointerId) {1425 return isPointerDown(pointerId) && (mInitialEdgesTouched[pointerId] & edges) != 0;
40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) in triangulate() argument47 *edges = ev; in triangulate()
1524 # from the root by following a path via at most 3 edges will be shown. Nodes1535 # enabling this option may lead to badly anti-aliased labels on the edges of
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