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Searched refs:suspended_thread (Results 1 – 2 of 2) sorted by relevance

/art/runtime/
Dthread_list.cc538 Thread* suspended_thread = nullptr; in SuspendThreadByThreadId() local
559 CHECK(suspended_thread == nullptr) << "Suspended thread " << suspended_thread in SuspendThreadByThreadId()
569 if (suspended_thread == nullptr) { in SuspendThreadByThreadId()
571 suspended_thread = thread; in SuspendThreadByThreadId()
573 CHECK_EQ(suspended_thread, thread); in SuspendThreadByThreadId()
591 if (suspended_thread != nullptr) { in SuspendThreadByThreadId()
Ddebugger.cc3367 Thread* suspended_thread; in ScopedThreadSuspension() local
3372 suspended_thread = thread_list->SuspendThreadByPeer(thread_peer, true, true, &timed_out); in ScopedThreadSuspension()
3375 if (suspended_thread == nullptr) { in ScopedThreadSuspension()
3379 CHECK_EQ(suspended_thread, thread_); in ScopedThreadSuspension()