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Searched refs:GL_PROJECTION (Results 1 – 17 of 17) sorted by relevance

/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DMatrixGrabber.java52 getMatrix(gl, GL10.GL_PROJECTION, mProjection); in getCurrentProjection()
DLabelMaker.java319 gl.glMatrixMode(GL10.GL_PROJECTION); in beginDrawing()
357 gl.glMatrixMode(GL10.GL_PROJECTION); in endDrawing()
DSpriteTextRenderer.java253 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
DMatrixTrackingGL.java430 case GL10.GL_PROJECTION: in glMatrixMode()
1050 case GL_PROJECTION: in check()
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
DMyGLRenderer.java85 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode in onSurfaceChanged()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DCubeRenderer.java76 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
DFrameBufferObjectActivity.java101 gl.glMatrixMode(GL10.GL_PROJECTION); in drawOnscreen()
139 gl.glMatrixMode(GL10.GL_PROJECTION); in drawOffscreenImage()
DTouchRotateActivity.java146 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
DStaticTriangleRenderer.java177 glMatrixMode(GL_PROJECTION); in onSurfaceChanged()
DTriangleRenderer.java164 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
DMatrixPaletteRenderer.java378 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
DCubeMapActivity.java111 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
DKubeRenderer.java86 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
/development/samples/ApiDemos/src/com/example/android/apis/os/
DRotationVectorDemo.java144 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
/development/samples/Compass/src/com/example/android/compass/
DCompassActivity.java136 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
/development/ndk/platforms/android-4/samples/san-angeles/jni/
Ddemo.c443 glMatrixMode(GL_PROJECTION); in drawFadeQuad()
527 glMatrixMode(GL_PROJECTION); in prepareFrame()
/development/ndk/platforms/android-4/include/GLES/
Dgl.h352 #define GL_PROJECTION 0x1701 macro