Searched refs:GL_RGBA (Results 1 – 4 of 4) sorted by relevance
180 gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, width, height, 0, in createTargetTexture()181 GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, null); in createTargetTexture()
248 #define GL_RGBA 0x1908 macro
364 #define GL_RGBA 0x1908 macro
272 #define GL_RGBA 0x1908 macro