Searched refs:GL_VERTEX_ARRAY (Results 1 – 16 of 16) sorted by relevance
68 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()83 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
75 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()91 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
117 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in drawOnscreen()132 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in drawOnscreen()154 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in drawOffscreenImage()170 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in drawOffscreenImage()
53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()
208 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()222 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()330 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()
75 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()365 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()375 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
130 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()
149 glEnableClientState(GL_VERTEX_ARRAY); in onDrawFrame()
136 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()
116 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()130 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
165 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()
67 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()
133 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()
162 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onSurfaceCreated()
477 glEnableClientState(GL_VERTEX_ARRAY); in appInit()
155 #define GL_VERTEX_ARRAY 0x8074 macro