Searched refs:pFragmentSource (Results 1 – 2 of 2) sorted by relevance
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram() argument72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
83 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()