Searched refs:succeeded (Results 1 – 4 of 4) sorted by relevance
45 bool succeeded = false; in InitializeGLProgram() local65 succeeded = true; in InitializeGLProgram()68 if (!succeeded && (mGlProgram != 0)) in InitializeGLProgram()74 return succeeded; in InitializeGLProgram()79 bool succeeded = false; in DrawTexture() local117 succeeded = true; in DrawTexture()119 return succeeded; in DrawTexture()
73 bool succeeded = false; in InitializeGLProgram() local96 succeeded = true; in InitializeGLProgram()99 if (!succeeded && (mGlProgram != 0)) in InitializeGLProgram()105 return succeeded; in InitializeGLProgram()110 bool succeeded = false; in DrawTexture() local153 succeeded = true; in DrawTexture()155 return succeeded; in DrawTexture()
117 bool succeeded = false; in SetupGraphics() local137 succeeded = true; in SetupGraphics()140 return succeeded; in SetupGraphics()148 bool succeeded = false; in SetupGraphics() local168 succeeded = true; in SetupGraphics()171 return succeeded; in SetupGraphics()176 bool succeeded = false; in Clear() local188 succeeded = true; in Clear()190 return succeeded; in Clear()
83 bool succeeded = false; in InitializeGLProgram() local105 succeeded = true; in InitializeGLProgram()108 if (!succeeded && (mGlProgram != 0)) in InitializeGLProgram()114 return succeeded; in InitializeGLProgram()119 bool succeeded = false; in DrawTexture() local153 succeeded = true; in DrawTexture()155 return succeeded; in DrawTexture()