Searched refs:vertexComponents (Results 1 – 1 of 1) sorted by relevance
84 GLint vertexComponents; member116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject() argument124 result->vertexComponents = vertexComponents; in newGLObject()125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents * in newGLObject()150 glVertexPointer(object->vertexComponents, GL_FIXED, in drawGLObject()