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Searched refs:N_PERMANENT_BYTES (Results 1 – 1 of 1) sorted by relevance

/external/valgrind/main/VEX/priv/
Dmain_util.c63 #define N_PERMANENT_BYTES 10000 macro
65 static HChar permanent[N_PERMANENT_BYTES] __attribute__((aligned(8)));
68 static HChar* permanent_last = &permanent[N_PERMANENT_BYTES-1];
77 vassert(permanent_last == &permanent[N_PERMANENT_BYTES-1]); in vexAllocSanityCheck()