Searched refs:StreamTextureManagerInProcess (Results 1 – 4 of 4) sorted by relevance
25 class StreamTextureManagerInProcess : public base::NonThreadSafe {27 StreamTextureManagerInProcess();28 ~StreamTextureManagerInProcess();44 base::WeakPtrFactory<StreamTextureManagerInProcess> weak_factory_;45 DISALLOW_COPY_AND_ASSIGN(StreamTextureManagerInProcess);
95 StreamTextureManagerInProcess::StreamTextureManagerInProcess() in StreamTextureManagerInProcess() function in gpu::StreamTextureManagerInProcess98 StreamTextureManagerInProcess::~StreamTextureManagerInProcess() { in ~StreamTextureManagerInProcess()105 GLuint StreamTextureManagerInProcess::CreateStreamTexture( in CreateStreamTexture()122 base::Bind(&StreamTextureManagerInProcess::OnReleaseStreamTexture, in CreateStreamTexture()153 void StreamTextureManagerInProcess::OnReleaseStreamTexture(uint32 stream_id) { in OnReleaseStreamTexture()161 StreamTextureManagerInProcess::GetSurfaceTexture(uint32 stream_id) { in GetSurfaceTexture()
43 class StreamTextureManagerInProcess; variable256 scoped_ptr<StreamTextureManagerInProcess> stream_texture_manager_;
340 stream_texture_manager_.reset(new StreamTextureManagerInProcess); in InitializeOnGpuThread()