Searched refs:fBaseIndex (Results 1 – 2 of 2) sorted by relevance
208 fBaseIndex = 0; in EffectKeyProvider()211 fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0; in EffectKeyProvider()214 fBaseIndex = desc->numColorEffects() + (desc->hasGeometryProcessor() ? 1 : 0); in EffectKeyProvider()224 uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0]; in get()225 uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1]; in get()233 int fBaseIndex; variable
15 le_int32 fBaseIndex; member36 fFixupData[fFixupCount].fBaseIndex = baseIndex; in add()50 le_int32 baseIndex = fFixupData[fixup].fBaseIndex; in apply()