Searched refs:m_stateMachine (Results 1 – 2 of 2) sorted by relevance
150 m_stateMachine.advanceTo(FrameLoaderStateMachine::DisplayingInitialEmptyDocument); in init()242 if (!m_stateMachine.committedFirstRealDocumentLoad()) in didExplicitOpen()243 m_stateMachine.advanceTo(FrameLoaderStateMachine::CommittedFirstRealLoad); in didExplicitOpen()256 if (m_stateMachine.creatingInitialEmptyDocument()) in clear()274 if (m_stateMachine.isDisplayingInitialEmptyDocument()) in clear()275 m_stateMachine.advanceTo(FrameLoaderStateMachine::CommittedFirstRealLoad); in clear()347 if (m_stateMachine.creatingInitialEmptyDocument()) in receivedFirstData()357 if (!m_stateMachine.committedMultipleRealLoads() && m_loadType == FrameLoadTypeStandard) in receivedFirstData()358 m_stateMachine.advanceTo(FrameLoaderStateMachine::CommittedMultipleRealLoads); in receivedFirstData()406 if (m_stateMachine.creatingInitialEmptyDocument()) in finishedParsing()[all …]
163 FrameLoaderStateMachine* stateMachine() const { return &m_stateMachine; } in stateMachine()226 mutable FrameLoaderStateMachine m_stateMachine; variable