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Searched refs:numLayers (Results 1 – 25 of 27) sorted by relevance

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/external/chromium_org/third_party/webrtc/modules/video_coding/main/source/
Dmedia_opt_util.cc118 if (parameters->numLayers > 2) { in ComputeMaxFramesFec()
129 static_cast<float>(1 << (parameters->numLayers - 1)); in ComputeMaxFramesFec()
163 parameters->numLayers < 3 && in BitRateTooLowForFec()
467 if (parameters->numLayers == 1) in ProtectionFactor()
570 kVp8LayerRateAlloction[parameters->numLayers - 1][0]; in BitsPerFrame()
571 float frameRateRatio = powf(1 / 2.0, parameters->numLayers - 1); in BitsPerFrame()
892 void VCMLossProtectionLogic::UpdateNumLayers(int numLayers) { in UpdateNumLayers() argument
893 _numLayers = (numLayers == 0) ? 1 : numLayers; in UpdateNumLayers()
915 _currentParameters.numLayers = _numLayers; in UpdateMethod()
Dmedia_opt_util.h55 numLayers(1) in VCMProtectionParameters()
70 int numLayers; member
327 void UpdateNumLayers(int numLayers);
Dvideo_sender.cc139 int numLayers = (sendCodec->codecType != kVideoCodecVP8) in RegisterSendCodec() local
144 numLayers > 1 && sendCodec->mode == kScreensharing; in RegisterSendCodec()
160 numLayers, in RegisterSendCodec()
/external/deqp/framework/opengl/
DgluTexture.hpp147 … RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
148 …ay (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
176 …ray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLayers);
177 …Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
234 …eArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
235 … TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
DgluTexture.cpp631 …beArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers) in TextureCubeArray() argument
634 , m_refTexture (mapGLTransferFormat(format, dataType), size, numLayers) in TextureCubeArray()
643 …ray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) in TextureCubeArray() argument
646 , m_refTexture (mapGLInternalFormat(sizedFormat), size, numLayers) in TextureCubeArray()
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp209 const int numLayers = m_depth / 6; in init() local
270 …tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // min… in init()
271 … tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // mag… in init()
272 …(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init()
273 …se(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init()
281 …(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); in init()
283 …(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); in init()
285 …tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // mag… in init()
286 …ex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init()
287 …ex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init()
[all …]
Des31fTextureSpecificationTests.cpp319 …ext& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers) in BasicTexImageCubeArrayCase() argument
320 …e (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, maxLevelCount(s… in BasicTexImageCubeArrayCase()
357 …onst char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels) in BasicTexStorageCubeArrayCase() argument
358 …pecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, numLevels) in BasicTexStorageCubeArrayCase()
595 int numLayers) in TexImageCubeArrayDepthCase() argument
596 …ntext, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, maxLevelCount(i… in TexImageCubeArrayDepthCase()
640 int numLayers) in TexSubImageCubeArrayDepthCase() argument
641 …ntext, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, maxLevelCount(i… in TexSubImageCubeArrayDepthCase()
709 int numLayers) in TexImageCubeArrayDepthBufferCase() argument
710 …raySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, 1) in TexImageCubeArrayDepthBufferCase()
/external/chromium-trace/trace-viewer/src/ui/
Dcamera.js64 var numLayers = layers.length;
93 Math.max(1, numLayers - 1);
94 for (var i = 0; i < numLayers; i++) {
/external/deqp/modules/gles3/functional/
Des3fFboCompletenessTests.cpp224 GLsizei numLayers; //< Number of layers in texture member
235 os << kindStr << "_" << params.numLayers << "_" << params.attachmentLayer; in getName()
246 << params.numLayers << " layers, " in getDescription()
279 texCfg->numLayers = m_params.numLayers; in build()
Des3fTextureFilteringTests.cpp658 …er, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers);
709 …ter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers) in Texture2DArrayFilteringCase() argument
718 , m_numLayers (numLayers) in Texture2DArrayFilteringCase()
1237 int numLayers; in init() member
1560 int numLayers = 8; in init() local
1567 width, height, numLayers)); in init()
1587 int numLayers = sizes2DArray[sizeNdx].numLayers; in init() local
1588 …= de::toString(width) + "x" + de::toString(height) + "x" + de::toString(numLayers) + "_" + filterN… in init()
1595 width, height, numLayers)); in init()
1617 int numLayers = 7; in init() local
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Des3fTextureShadowTests.cpp696 …nt32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compar…
750 …nt32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compar… in Texture2DArrayShadowCase() argument
759 , m_numLayers (numLayers) in Texture2DArrayShadowCase()
1102 const int numLayers = 8; in init() local
1105 …e.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc)); in init()
Des3fTextureFormatTests.cpp419 …const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
420 …har* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers);
447 … const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers) in Texture2DArrayFormatCase() argument
454 , m_numLayers (numLayers) in Texture2DArrayFormatCase()
461 …char* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers) in Texture2DArrayFormatCase() argument
468 , m_numLayers (numLayers) in Texture2DArrayFormatCase()
Des3fTextureSpecificationTests.cpp422 …char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels);
436 … char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels) in Texture2DArraySpecCase() argument
442 , m_numLayers (numLayers) in Texture2DArraySpecCase()
738 … const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers) in BasicTexImage2DArrayCase() argument
739 …t, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, maxLevelCount(w… in BasicTexImage2DArrayCase()
2195 …me, const char* desc, deUint32 internalFormat, int width, int height, int numLayers, int numLevels) in BasicTexStorage2DArrayCase() argument
2196 …context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, numLevels) in BasicTexStorage2DArrayCase()
3057 int numLayers) in TexImage2DArrayDepthCase() argument
3058 …esc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, numLayers, maxLevelCount(i… in TexImage2DArrayDepthCase()
3173 int numLayers) in TexSubImage2DArrayDepthCase() argument
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Des3fTextureUnitTests.cpp514 float numLayers = (float)num2dArrayLayers[tex2dArrayNdx]; in MultiTexShader() local
528 0.0f, 0.0f, numLayers, 0.0f, in MultiTexShader()
/external/fonttools/Lib/fontTools/ttLib/tables/
DC_O_L_R_.py29 gid, firstLayerIndex, numLayers = struct.unpack(">HHH", data[glyphPos:glyphPos+6])
32 assert (firstLayerIndex + numLayers <= numLayerRecords)
35 for j in range(numLayers):
/external/chromium_org/third_party/WebKit/Source/core/css/
DStylePropertySerializer.cpp486 size_t numLayers = 0; in getLayeredShorthandValue() local
493 numLayers = std::max(valueList->length(), numLayers); in getLayeredShorthandValue()
495 numLayers = std::max<size_t>(1U, numLayers); in getLayeredShorthandValue()
505 for (size_t i = 0; i < numLayers; i++) { in getLayeredShorthandValue()
521 if (i != numLayers - 1) in getLayeredShorthandValue()
/external/chromium_org/third_party/skia/src/core/
DSkPictureContentInfo.h21 int numLayers() const { return fNumLayers; } in numLayers() function
DSkPictureData.cpp665 return fContentInfo.numLayers() > 0; in suitableForLayerOptimization()
/external/deqp/modules/glshared/
DglsFboUtil.hpp290 TextureLayered (void) : numLayers(1) {} in TextureLayered()
291 glw::GLsizei numLayers; member
DglsFboUtil.cpp192 GLint depth = cfg.numLayers; in glInitLayered()
335 cctx.require(textureLayer(*texAtt) < ltex->numLayers, in checkAttachmentCompleteness()
492 logField(log, "Layers", toString(lTex->numLayers)); in logTexture()
/external/chromium_org/third_party/skia/src/gpu/
DGrLayerCache.h270 int numLayers() const { return fLayerHash.count(); } in numLayers() function
/external/chromium_org/third_party/skia/tests/
DGpuLayerCacheTest.cpp19 return cache->numLayers(); in NumLayers()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp225 … allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
251 … allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
277 … allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
DsglrReferenceContext.cpp5082 …ray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers) in allocLevel() argument
5084 m_levels.allocLevel(level, format, width, height, numLayers); in allocLevel()
5101 const int numLayers = level0.getDepth(); in isComplete() local
5114 level.getDepth() != numLayers || in isComplete()
5186 …ray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers) in allocLevel() argument
5188 DE_ASSERT(numLayers % 6 == 0); in allocLevel()
5189 m_levels.allocLevel(level, format, width, height, numLayers); in allocLevel()
5206 const int numLayers = level0.getDepth(); in isComplete() local
5219 level.getDepth() != numLayers || in isComplete()
/external/deqp/framework/common/
DtcuTexture.hpp818 Texture1DArray (const TextureFormat& format, int width, int numLayers);
874 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers);

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