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/external/deqp/framework/common/
DtcuTexture.cpp1473 Vec4 p0Clr = i0UseBorder ? sampler.borderColor : lookup(access, i0, offset.y(), 0); in sampleLinear1DCompare() local
1477 …float p0 = execCompare(p0Clr, sampler.compare, sampler.compareChannel, ref, isFixedPointDepthForma… in sampleLinear1DCompare()