Searched refs:should_continue (Results 1 – 5 of 5) sorted by relevance
82 bool should_continue = callback(counter); in Iterate() local83 if (!should_continue) in Iterate()
90 char should_continue; in CreateInitProcessReaper() local91 int read_ret = HANDLE_EINTR(read(sync_fds[0], &should_continue, 1)); in CreateInitProcessReaper()
272 char should_continue; in MoveToNewNamespaces() local273 if (HANDLE_EINTR(read(sync_fds[0], &should_continue, 1)) != 1) in MoveToNewNamespaces()
595 bool should_continue = false; in OnWroteDataChunkIntoSnapshotFile() local601 should_continue = true; in OnWroteDataChunkIntoSnapshotFile()610 if (should_continue) { in OnWroteDataChunkIntoSnapshotFile()
22005 CHECK(!should_continue()); in RunTest()22012 bool should_continue() const { return should_continue_; } in should_continue() function in RequestInterruptTestBase22217 info.GetReturnValue().Set(test->should_continue()); in ShouldContinueCallback()