Searched refs:texture_2d (Results 1 – 1 of 1) sorted by relevance
158 GLint texture_2d; member265 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bindings.texture_2d); in ScopedAppGLStateRestoreImpl()342 glBindTexture(GL_TEXTURE_2D, bindings.texture_2d); in ~ScopedAppGLStateRestoreImpl()