Searched refs:ui_state (Results 1 – 9 of 9) sorted by relevance
276 setUIState_: function(ui_state) { argument277 this.classList.remove(this.ui_state);278 this.ui_state = ui_state;279 this.classList.add(this.ui_state);281 if (ui_state == ERROR_SCREEN_UI_STATE.LOCAL_STATE_ERROR) {347 setUIState: function(ui_state) { argument348 this.setUIState_(UI_STATES[ui_state]);
123 void ErrorScreen::SetUIState(UIState ui_state) { in SetUIState() argument125 actor_->SetUIState(ui_state); in SetUIState()130 return actor_->ui_state(); in GetUIState()
41 ErrorScreen::UIState ui_state() const { return ui_state_; } in ui_state() function73 virtual void SetUIState(ErrorScreen::UIState ui_state) = 0;
35 MOCK_METHOD1(SetUIState, void(ErrorScreen::UIState ui_state));
81 void SetUIState(UIState ui_state);
126 void ErrorScreenHandler::SetUIState(ErrorScreen::UIState ui_state) { in SetUIState() argument128 ui_state_ = ui_state; in SetUIState()
44 virtual void SetUIState(ErrorScreen::UIState ui_state) OVERRIDE;
278 void UpdateUIState(UIState ui_state, base::DictionaryValue* params);
504 void SigninScreenHandler::UpdateUIState(UIState ui_state, in UpdateUIState() argument506 switch (ui_state) { in UpdateUIState()