Searched refs:finger (Results 1 – 25 of 32) sorted by relevance
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/frameworks/base/core/java/android/os/ |
D | Build.java | 630 String finger = SystemProperties.get("ro.build.fingerprint"); in deriveFingerprint() local 631 if (TextUtils.isEmpty(finger)) { in deriveFingerprint() 632 finger = getString("ro.product.brand") + '/' + in deriveFingerprint() 641 return finger; in deriveFingerprint()
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/frameworks/base/docs/html/design/patterns/ |
D | gestures.jd | 39 … quick and affect the screen even after the finger is picked up. Drags are slower and more precise, 40 and the screen stops responding when the finger is picked up.</p> 110 <p>2-finger press, move outwards, lift</p></li> 121 <p>2-finger press, move inwards, lift</p>
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D | accessibility.jd | 23 …k, allowing you to touch your device's screen and hear what's under your finger via spoken feedbac…
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D | navigation-drawer.jd | 260 drawer peek out as soon as the finger makes contact with the display. This promotes accidental
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D | notifications_k.jd | 49 read a message in its entirety. The user can pinch-zoom or two-finger glide in
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/frameworks/base/docs/html/training/gestures/ |
D | scale.jd | 63 (finger), even if additional fingers get placed on the screen. For example, 64 imagine that while dragging the image around, the user places a second finger on 65 the touch screen and lifts the first finger. If your app is just tracking 193 is called when a user is dragging his finger to pan the content. 195 a finger is down; as soon as the finger is lifted from the screen, the gesture either ends, 196 or a fling gesture is started (if the finger was moving with some speed just before it was lifted). 351 * The scale listener, used for handling multi-finger scale gestures.
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D | movement.jd | 53 <p>Because finger-based touch isn't always the most precise form of interaction, 77 …cal<em><Value></em>} methods. History is useful when rendering a trail of the user's finger,
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D | index.jd | 86 Learn how to detect multi-pointer (finger) gestures.
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D | scroll.jd | 95 finger across the touch screen. Simple dragging is often implemented by overriding 101 drags and lifts her finger quickly. After the user lifts her finger, you generally
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D | viewgroup.jd | 79 {@code MyViewGroup} contains multiple child views. If you drag your finger across 126 // If the user has dragged her finger horizontally more than
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D | detector.jd | 73 For each sequence of touch events (position, pressure, size, addition of another finger, etc.) 78 the position of the user's finger(s), and ends by capturing the final event of
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-configuration-element.jd | 24 …android:<a href="#touch">reqTouchScreen</a>=["undefined" | "notouch" | "stylus" | "finger"] /><… 157 <td>"{@code finger}"</td> 158 <td>The application requires a touch screen that can be operated with a finger.
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D | uses-feature-element.jd | 796 with a fake touch interface will not support all two-finger gestures, because the input is 797 being transformed to cursor movement on the screen. That is, single finger gestures on such a device 798 move a cursor; two-finger swipes will result in single-finger touch events; other two-finger 799 gestures will result in the corresponding two-finger touch event. An example device that supports 813 with a fake touch interface will not support all five-finger gestures, because the input is being 814 transformed to cursor movement on the screen. That is, single finger gestures on such a device move 815 a cursor; multi-finger gestures will result in single-finger touch events; other multi-finger 816 gestures will result in the corresponding multi-finger touch event. An example device that supports 836 <p>If you require more complex touch interaction, such as multi-finger gestures, you
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/frameworks/base/docs/html/design/wear/ |
D | creative-vision.jd | 50 …re based around touch swipes or voice, and inputs requiring fine-grained finger movements are avoi…
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | index.jd | 67 more potentially off-screen ready to show at the flick of a finger.</li>
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | touch.jd | 159 <p>When you have completed the steps described above, run the program and drag your finger over the
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/frameworks/base/docs/html/training/implementing-navigation/ |
D | lateral.jd | 40 a horizontal finger gesture (a pattern sometimes known as horizontal paging). This lesson teaches
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D | nav-drawer.jd | 41 when the user swipes a finger from the left edge of the screen or, while at the top level of the
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/frameworks/base/docs/html/training/custom-views/ |
D | making-interactive.jd | 145 …user quickly moves a finger across the screen and then lifts it. This gesture makes sense if the UI
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/frameworks/base/docs/html/training/system-ui/ |
D | immersive.jd | 222 if the user drags a finger across the screen (assuming the click target takes up the whole
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/frameworks/base/docs/html/guide/topics/ui/ |
D | drag-drop.jd | 130 being dragged. As the user's finger moves this representation (a "drag shadow") 527 drag shadow that should be under the user's finger during the drag. Its X 743 (the point on the screen underneath the user's finger) has entered the bounding box of the
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D | ui-events.jd | 139 within the event, such as a finger gesture, or the eventual up action event.</li>
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/frameworks/base/docs/html/training/design-navigation/ |
D | descendant-lateral.jd | 138 …heights however, ensure that tab indicators are large enough for a human finger to touch without e…
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/frameworks/base/docs/html/tools/testing/ |
D | testing_accessibility.jd | 187 later, and works by enabling a special accessibility mode that allows users to drag a finger
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/frameworks/base/docs/html/guide/topics/resources/ |
D | providing-resources.jd | 661 <code>finger</code> 666 <li>{@code finger}: Device has a touchscreen that is intended to 667 be used through direction interaction of the user's finger.</li>
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