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/frameworks/base/core/java/android/os/
DBuild.java630 String finger = SystemProperties.get("ro.build.fingerprint"); in deriveFingerprint() local
631 if (TextUtils.isEmpty(finger)) { in deriveFingerprint()
632 finger = getString("ro.product.brand") + '/' + in deriveFingerprint()
641 return finger; in deriveFingerprint()
/frameworks/base/docs/html/design/patterns/
Dgestures.jd39 … quick and affect the screen even after the finger is picked up. Drags are slower and more precise,
40 and the screen stops responding when the finger is picked up.</p>
110 <p>2-finger press, move outwards, lift</p></li>
121 <p>2-finger press, move inwards, lift</p>
Daccessibility.jd23 …k, allowing you to touch your device's screen and hear what's under your finger via spoken feedbac…
Dnavigation-drawer.jd260 drawer peek out as soon as the finger makes contact with the display. This promotes accidental
Dnotifications_k.jd49 read a message in its entirety. The user can pinch-zoom or two-finger glide in
/frameworks/base/docs/html/training/gestures/
Dscale.jd63 (finger), even if additional fingers get placed on the screen. For example,
64 imagine that while dragging the image around, the user places a second finger on
65 the touch screen and lifts the first finger. If your app is just tracking
193 is called when a user is dragging his finger to pan the content.
195 a finger is down; as soon as the finger is lifted from the screen, the gesture either ends,
196 or a fling gesture is started (if the finger was moving with some speed just before it was lifted).
351 * The scale listener, used for handling multi-finger scale gestures.
Dmovement.jd53 <p>Because finger-based touch isn't always the most precise form of interaction,
77 …cal<em>&lt;Value&gt;</em>} methods. History is useful when rendering a trail of the user's finger,
Dindex.jd86 Learn how to detect multi-pointer (finger) gestures.
Dscroll.jd95 finger across the touch screen. Simple dragging is often implemented by overriding
101 drags and lifts her finger quickly. After the user lifts her finger, you generally
Dviewgroup.jd79 {@code MyViewGroup} contains multiple child views. If you drag your finger across
126 // If the user has dragged her finger horizontally more than
Ddetector.jd73 For each sequence of touch events (position, pressure, size, addition of another finger, etc.)
78 the position of the user's finger(s), and ends by capturing the final event of
/frameworks/base/docs/html/guide/topics/manifest/
Duses-configuration-element.jd24 …android:<a href="#touch">reqTouchScreen</a>=["undefined" | "notouch" | "stylus" | "finger"] /&gt;<…
157 <td>"{@code finger}"</td>
158 <td>The application requires a touch screen that can be operated with a finger.
Duses-feature-element.jd796 with a fake touch interface will not support all two-finger gestures, because the input is
797 being transformed to cursor movement on the screen. That is, single finger gestures on such a device
798 move a cursor; two-finger swipes will result in single-finger touch events; other two-finger
799 gestures will result in the corresponding two-finger touch event. An example device that supports
813 with a fake touch interface will not support all five-finger gestures, because the input is being
814 transformed to cursor movement on the screen. That is, single finger gestures on such a device move
815 a cursor; multi-finger gestures will result in single-finger touch events; other multi-finger
816 gestures will result in the corresponding multi-finger touch event. An example device that supports
836 <p>If you require more complex touch interaction, such as multi-finger gestures, you
/frameworks/base/docs/html/design/wear/
Dcreative-vision.jd50 …re based around touch swipes or voice, and inputs requiring fine-grained finger movements are avoi…
/frameworks/base/docs/html/training/displaying-bitmaps/
Dindex.jd67 more potentially off-screen ready to show at the flick of a finger.</li>
/frameworks/base/docs/html/training/graphics/opengl/
Dtouch.jd159 <p>When you have completed the steps described above, run the program and drag your finger over the
/frameworks/base/docs/html/training/implementing-navigation/
Dlateral.jd40 a horizontal finger gesture (a pattern sometimes known as horizontal paging). This lesson teaches
Dnav-drawer.jd41 when the user swipes a finger from the left edge of the screen or, while at the top level of the
/frameworks/base/docs/html/training/custom-views/
Dmaking-interactive.jd145 …user quickly moves a finger across the screen and then lifts it. This gesture makes sense if the UI
/frameworks/base/docs/html/training/system-ui/
Dimmersive.jd222 if the user drags a finger across the screen (assuming the click target takes up the whole
/frameworks/base/docs/html/guide/topics/ui/
Ddrag-drop.jd130 being dragged. As the user's finger moves this representation (a &quot;drag shadow&quot;)
527 drag shadow that should be under the user's finger during the drag. Its X
743 (the point on the screen underneath the user's finger) has entered the bounding box of the
Dui-events.jd139 within the event, such as a finger gesture, or the eventual up action event.</li>
/frameworks/base/docs/html/training/design-navigation/
Ddescendant-lateral.jd138 …heights however, ensure that tab indicators are large enough for a human finger to touch without e…
/frameworks/base/docs/html/tools/testing/
Dtesting_accessibility.jd187 later, and works by enabling a special accessibility mode that allows users to drag a finger
/frameworks/base/docs/html/guide/topics/resources/
Dproviding-resources.jd661 <code>finger</code>
666 <li>{@code finger}: Device has a touchscreen that is intended to
667 be used through direction interaction of the user's finger.</li>

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