# Varying tests group varying "Varying linkage" # Linking rules group rules "Varying linking rules" # not declared in vertex shader, declared in fragment shader case fragment_declare version 300 es desc "varying declared in fragment shader, no reference in vertex shader" values { output float out0 = 1.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; in mediump float var; ${FRAGMENT_DECLARATIONS} void main() { out0 = 1.0; ${FRAGMENT_OUTPUT} } "" end # declared in vertex shader, no reference in frag shader case vertex_declare version 300 es desc "varying declared in vertex shader, no reference in fragment shader" vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # declared in vertex shader, declared in frag shader case both_declare version 300 es desc "varying declared in both vertex and fragment shader, but not used" vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es in mediump float var; ${FRAGMENT_DECLARATIONS} void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # declared in vertex shader, static use in frag shader case vertex_declare_fragment_use version 300 es desc "varying declared in both shaders, statically used in fragment shader" values { uniform bool u_false = false; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es in mediump float var; ${FRAGMENT_DECLARATIONS} void main() { if (u_false) ${FRAG_COLOR} = vec4(var); else ${FRAG_COLOR} = vec4(1.0); } "" end # static use in vertex shader, no reference in fragment shader case vertex_use_fragment_declare version 300 es desc "varying declared and statically used in vertex shader, no reference in fragment shader" values { uniform bool u_false = false; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var; void main() { if (u_false) var = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # static use in vertex shader, declared in fragment shader case vertex_use_declare_fragment version 300 es desc "varying declared and statically used in vertex shader, only declared in fragment shader" values { uniform bool u_false = false; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var; void main() { if (u_false) var = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es in mediump float var; ${FRAGMENT_DECLARATIONS} void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # static use in vertex shader, used in fragment shader case vertex_use_fragment_use version 300 es desc "varying statically used in both vertex and fragment shader" values { uniform bool u_false = false; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var; void main() { if (u_false) var = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} in mediump float var; void main() { if (u_false) ${FRAG_COLOR} = vec4(var); else ${FRAG_COLOR} = vec4(1.0); } "" end # differing precision tests case differing_precision_1 version 300 es desc "varying declared as highp in vertex shader, but mediump in fragment shader" values { input float in0 = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out highp float var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end # differing precision tests case differing_precision_2 version 300 es desc "varying declared as highp in vertex shader, but lowp in fragment shader" values { input float in0 = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out highp vec2 var; void main() { var = vec2(in0, 2.0*in0); ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in lowp vec2 var; void main() { out0 = var.y - var.x; ${FRAGMENT_OUTPUT} } "" end # differing precision tests case differing_precision_3 version 300 es desc "varying declared as lowp in vertex shader, but mediump in fragment shader" values { input float in0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out lowp vec4 var; void main() { var = vec4(in0, 2.0*in0, -in0, -in0); ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump vec4 var; void main() { out0 = var.x + var.y + var.z + var.w; ${FRAGMENT_OUTPUT} } "" end # mismatched type, static use but no runtime use in the fragment shader case type_mismatch_1 version 300 es desc "varying type mismatch (float vs. vec2), static use but no runtime use in the fragment shader" expect link_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var; void main() { var = 2.0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} in mediump vec2 var; void main() { if (false) { ${FRAG_COLOR} = vec4(var.y); } else { ${FRAG_COLOR} = vec4(1.0); } } "" end # mismatched type, varyings used case type_mismatch_2 version 300 es desc "varying type mismatch (float vs. vec2)" expect link_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var; void main() { var = 2.0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} in mediump vec2 var; void main() { ${FRAG_COLOR} = var.xyyx; } "" end # mismatched type, varyings used case type_mismatch_3 version 300 es desc "varying type mismatch (int vs. uint)" expect link_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump int var; void main() { var = 2; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} flat in mediump uint var; void main() { ${FRAG_COLOR} = vec4(var); } "" end # mismatched type, varyings used case struct_type_mismatch_1 version 300 es desc "struct member mismatch" expect link_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { highp float a; highp vec2 b; }; out S var; void main() { var.a = 2.0; var.b = vec2(1.0, 0.0); ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { highp float a; highp vec3 b; }; in S var; void main() { ${FRAG_COLOR} = vec4(var.a, var.b); } "" end # mismatched type, varyings unused in fragment shader (runtime) case struct_type_mismatch_2 version 300 es desc "struct member mismatch" expect link_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { highp float a; highp vec2 b; }; out S var; void main() { var.a = 2.0; var.b = vec2(1.0, 0.0); ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { highp float a; highp vec3 b; }; in S var; void main() { ${FRAG_COLOR} = vec4(var.a); if (false) ${FRAG_COLOR}.yzw = var.b; } "" end # mismatched type, varyings unused in both (runtime) case struct_type_mismatch_3 version 300 es desc "struct member mismatch" expect link_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { highp float a; highp vec2 b; }; out S var; void main() { var.a = 2.0; if (false) var.b = vec2(1.0, 0.0); ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { highp float a; highp vec3 b; }; in S var; void main() { ${FRAG_COLOR} = vec4(var.a); if (false) ${FRAG_COLOR}.yzw = var.b; } "" end # interpolation_mismatch case interpolation_mismatch_1 version 300 es desc "varying interpolation different (flat vs. smooth)" expect link_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} in highp float in0; flat out mediump float var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float var; void main() { ${FRAG_COLOR} = vec4(var); } "" end # different interpolation case differing_interpolation_2 version 300 es desc "varying interpolation different (smooth vs. centroid)" values { input float in0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} smooth out mediump float var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} centroid in mediump float var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end # no declaration in vertex shader, but static use in fragment case illegal_usage_1 version 300 es desc "varying not declared in vertex shader, but statically used in fragment shader" expect link_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} in mediump float var; void main() { ${FRAG_COLOR} = vec4(var); } "" end # non-flat integer varyings not allowed case invalid_type_int version 300 es desc "integer varying used" expect compile_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump int var; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} in mediump int var; void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # non-flat integer varyings not allowed case invalid_type_uint version 300 es desc "integer varying used" expect compile_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump uint var; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} in mediump uint var; void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # bool varyings not allowed case invalid_type_bool version 300 es desc "boolean varying used" expect compile_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} out bool var; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} in bool var; void main() { ${FRAG_COLOR} = vec4(1.0); } "" end case invalid_type_struct_array version 300 es desc "float array inside struct" expect compile_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump float a[3]; }; out S var; void main() { var.a[0] = 1.0; var.a[1] = 1.0; var.a[2] = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump float a[3]; }; in S var; void main() { ${FRAG_COLOR} = vec4(1.0); } "" end case invalid_type_struct_struct version 300 es desc "struct inside struct" expect compile_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump float a; }; struct T { S s; }; out T var; void main() { var.s.a = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump float a; }; struct T { S s; }; in T var; void main() { ${FRAG_COLOR} = vec4(1.0); } "" end case invalid_type_array_struct version 300 es desc "array of structs" expect compile_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump int a; }; flat out S var[2]; void main() { ${VERTEX_SETUP} var[0].a = 1; var[1].a = 1; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { mediump int a; }; flat in S var[2]; void main() { ${FRAG_COLOR} = vec4(1.0); } "" end case invalid_type_array_array version 300 es desc "array of arrays" expect compile_fail vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var[2][2]; void main() { ${VERTEX_SETUP} var[0][0] = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} in mediump float var[2][2]; void main() { ${FRAG_COLOR} = vec4(1.0); } "" end end group basic_types "Basic varying types" case float version 300 es desc "varying of type float" values { input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump float var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in float var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case vec2 version 300 es desc "varying of type vec2" values { input vec2 in0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump vec2 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in vec2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case vec3 version 300 es desc "varying of type vec3" values { input vec3 in0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump vec3 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in vec3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case vec4 version 300 es desc "varying of type vec4" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump vec4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in vec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat2 version 300 es desc "varying of type mat2" values { input mat2 in0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump mat2 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mat2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat2x3 version 300 es desc "varying of type mat2x3" values { input mat2x3 in0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; output mat2x3 out0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump mat2x3 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mat2x3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat2x4 version 300 es desc "varying of type mat2x4" values { input mat2x4 in0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; output mat2x4 out0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump mat2x4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mat2x4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat3x2 version 300 es desc "varying of type mat3x2" values { input mat3x2 in0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; output mat3x2 out0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump mat3x2 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mat3x2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat3 version 300 es desc "varying of type mat3" values { input mat3 in0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; output mat3 out0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump mat3 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mat3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat3x4 version 300 es desc "varying of type mat3x4" values { input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump mat3x4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mat3x4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat4x2 version 300 es desc "varying of type mat4x2" values { input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump mat4x2 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mat4x2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat4x3 version 300 es desc "varying of type mat4x3" values { input mat4x3 in0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; output mat4x3 out0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump mat4x3 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mat4x3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat4 version 300 es desc "varying of type mat4" values { input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} out mediump mat4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in mat4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case int version 300 es desc "varying of type int" values { input int in0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; output int out0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump int var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} flat in int var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case ivec2 version 300 es desc "varying of type ivec2" values { input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump ivec2 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} flat in ivec2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case ivec3 version 300 es desc "varying of type ivec3" values { input ivec3 in0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; output ivec3 out0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump ivec3 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} flat in ivec3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case ivec4 version 300 es desc "varying of type ivec4" values { input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump ivec4 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} flat in ivec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case uint version 300 es desc "varying of type int" values { input uint in0 = [ 1 | 2 | 3 | 16 ]; output uint out0 = [ 1 | 2 | 3 | 16 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump uint var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} flat in uint var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case uvec2 version 300 es desc "varying of type uvec2" values { input uvec2 in0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; output uvec2 out0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump uvec2 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} flat in uvec2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case uvec3 version 300 es desc "varying of type uvec3" values { input uvec3 in0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; output uvec3 out0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump uvec3 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} flat in uvec3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case uvec4 version 300 es desc "varying of type uvec4" values { input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump uvec4 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} flat in uvec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end end group struct "Structure varyings" case float version 300 es desc "varying of type float inside struct" values { input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump float a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump float a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case vec2 version 300 es desc "varying of type vec2 inside struct" values { input vec2 in0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump vec2 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump vec2 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case vec3 version 300 es desc "varying of type vec3 inside struct" values { input vec3 in0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump vec3 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump vec3 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case vec4 version 300 es desc "varying of type vec4 inside struct" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump vec4 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump vec4 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat2 version 300 es desc "varying of type mat2 inside struct" values { input mat2 in0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump mat2 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat2 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat2x3 version 300 es desc "varying of type mat2x3 inside struct" values { input mat2x3 in0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; output mat2x3 out0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump mat2x3 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat2x3 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat2x4 version 300 es desc "varying of type mat2x4 inside struct" values { input mat2x4 in0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; output mat2x4 out0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump mat2x4 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat2x4 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat3x2 version 300 es desc "varying of type mat3x2 inside struct" values { input mat3x2 in0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; output mat3x2 out0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump mat3x2 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat3x2 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat3 version 300 es desc "varying of type mat3 inside struct" values { input mat3 in0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; output mat3 out0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump mat3 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat3 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat3x4 version 300 es desc "varying of type mat3x4 inside struct" values { input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump mat3x4 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat3x4 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat4x2 version 300 es desc "varying of type mat4x2 inside struct" values { input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump mat4x2 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat4x2 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat4x3 version 300 es desc "varying of type mat4x3 inside struct" values { input mat4x3 in0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; output mat4x3 out0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump mat4x3 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat4x3 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat4 version 300 es desc "varying of type mat4 inside struct" values { input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump mat4 a; }; out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat4 a; }; in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case int version 300 es desc "varying of type int inside struct" values { input int in0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; output int out0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump int a; }; flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { mediump int a; }; flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case ivec2 version 300 es desc "varying of type ivec2 inside struct" values { input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump ivec2 a; }; flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { mediump ivec2 a; }; flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case ivec3 version 300 es desc "varying of type ivec3 inside struct" values { input ivec3 in0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; output ivec3 out0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump ivec3 a; }; flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { mediump ivec3 a; }; flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case ivec4 version 300 es desc "varying of type ivec4 inside struct" values { input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump ivec4 a; }; flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { mediump ivec4 a; }; flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case uint version 300 es desc "varying of type uint in struct" values { input uint in0 = [ 1 | 2 | 3 | 16 ]; output uint out0 = [ 1 | 2 | 3 | 16 ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump uint a; }; flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { mediump uint a; }; flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case uvec2 version 300 es desc "varying of type uvec2 inside struct" values { input uvec2 in0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; output uvec2 out0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump uvec2 a; }; flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { mediump uvec2 a; }; flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case uvec3 version 300 es desc "varying of type uvec3 inside struct" values { input uvec3 in0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; output uvec3 out0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump uvec3 a; }; flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { mediump uvec3 a; }; flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case uvec4 version 300 es desc "varying of type uvec4 inside struct" values { input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump uvec4 a; }; flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es ${FRAGMENT_DECLARATIONS} struct S { mediump uvec4 a; }; flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case float_vec3 version 300 es desc "varyings of type float and vec3 inside struct" values { input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; input vec3 in1 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; output vec3 out1 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump float a; highp vec3 b; }; out S var; void main() { var.a = in0; var.b = in1; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump float a; highp vec3 b; }; in S var; void main() { out0 = var.a; out1 = var.b; ${FRAGMENT_OUTPUT} } "" end case float_uvec2_vec3 version 300 es desc "varyings of type float and vec3 inside struct" values { input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; input uvec2 in1 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) | uvec2(8, 7) ]; output uvec2 out1 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) | uvec2(8, 7) ]; input vec3 in2 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; output vec3 out2 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct S { mediump float a; highp uvec2 b; highp vec3 c; }; flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; var.b = in1; var.c = in2; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} struct S { mediump float a; highp uvec2 b; highp vec3 c; }; flat in S var; void main() { out0 = var.a; out1 = var.b; out2 = var.c; ${FRAGMENT_OUTPUT} } "" end end group interpolation "Varying interpolation modes" case smooth version 300 es desc "varying of type vec4" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} smooth out mediump vec4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} smooth in vec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case centroid version 300 es desc "varying of type vec4" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} centroid out mediump vec4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} centroid in vec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case flat version 300 es desc "varying of type vec4" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} flat out mediump vec4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} flat in vec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end end group usage "Varying usage in shaders" case readback_1 version 300 es desc "read back (an already written) varying in the vertex shader" values { input float in0 = [ 1.0 | 0.0 | -2.0 | 10.0 ]; output float out0 = [ 3.0 | 0.0 | -6.0 | 30.0 ]; } vertex "" #version 300 es precision mediump float; ${VERTEX_DECLARATIONS} out float var1; out float var2; void main() { var1 = in0; var2 = var1 + in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in float var1; in float var2; void main() { out0 = var1 + var2; ${FRAGMENT_OUTPUT} } "" end case writeback_1 version 300 es desc "write back a varying in the fragment shader" values { input float in0 = [ 1.0 | 0.0 | -2.0 | 10.0 ]; } expect compile_fail vertex "" #version 300 es precision mediump float; ${VERTEX_DECLARATIONS} out float var1; out float var2; void main() { var1 = in0; var2 = var1 + in0; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; ${FRAGMENT_DECLARATIONS} in float var1; in float var2; void main() { var2 = var1; out0 = var1; ${FRAGMENT_OUTPUT} } "" end end end group uniform "Uniform linkage" group basic "Default block uniforms of scalar and vector types" case precision_conflict_1 version 300 es desc "Vertex side uniform has highp, fragment side uniform mediump." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} uniform highp float u_val; out mediump float res; void main() { res = u_val; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; uniform float u_val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = u_val + res; ${FRAGMENT_OUTPUT} } "" end case precision_conflict_2 version 300 es desc "Vertex side uniform has highp, fragment side uniform mediump." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} uniform highp float u_val; out mediump float res; void main() { res = u_val; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision highp float; uniform mediump float u_val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = u_val + res; ${FRAGMENT_OUTPUT} } "" end case precision_conflict_3 version 300 es desc "Vertex side uniform has lowp, fragment side uniform highp." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} uniform lowp int u_val; out mediump float res; void main() { res = float(u_val); ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision highp float; uniform highp int u_val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = float(u_val) + res; ${FRAGMENT_OUTPUT} } "" end case precision_conflict_4 version 300 es desc "Vertex side uniform has lowp, fragment side uniform mediump." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} uniform lowp vec3 u_val; out mediump float res; void main() { res = u_val.y; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision highp float; uniform mediump vec3 u_val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = u_val.z + res; ${FRAGMENT_OUTPUT} } "" end end group struct "Uniform structs" # Struct linkage handling case basic version 300 es desc "Same uniform struct in both shaders" values { uniform float val.a = 1.0; uniform float val.b = 2.0; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump float a; mediump float b;}; uniform Struct val; out mediump float dummy; void main() { dummy = val.a + val.b; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump float a; mediump float b;}; uniform Struct val; in mediump float dummy; ${FRAGMENT_DECLARATIONS} void main() { out0 = val.b + val.a; out0 = out0 + dummy; out0 = out0 - dummy; ${FRAGMENT_OUTPUT} } "" end case vertex_only version 300 es desc "Uniform struct declared in both, used only in vertex." values { uniform float val.a = 1.0; uniform float val.b = 2.0; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump float a; mediump float b;}; uniform Struct val; out mediump float res; void main() { res = val.a + val.b; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump float a; mediump float b;}; uniform Struct val; in mediump float res; ${FRAGMENT_DECLARATIONS} void main() { out0 = res; ${FRAGMENT_OUTPUT} } "" end case fragment_only version 300 es desc "Uniform struct declared in both, used only in fragment." values { uniform float val.a = 1.0; uniform float val.b = 2.0; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump float a; mediump float b;}; uniform Struct val; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump float a; mediump float b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} void main() { out0 = val.a + val.b; ${FRAGMENT_OUTPUT} } "" end case partial version 300 es desc "Uniform struct declared in both, used partially in both." values { uniform float val.a = 1.0; uniform float val.b = 2.0; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump float a; mediump float b;}; uniform Struct val; out mediump float res; void main() { res = val.a; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump float a; mediump float b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.b; ${FRAGMENT_OUTPUT} } "" end case vec4 version 300 es desc "Same uniform struct in both shaders. Datatype vec4" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump vec4 b;}; uniform Struct val; out mediump float dummy; void main() { dummy = val.a.x + val.b.y; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump vec4 b;}; uniform Struct val; in mediump float dummy; ${FRAGMENT_DECLARATIONS} void main() { out0 = val.b.y + val.a.x; out0 = out0 + dummy; out0 = out0 - dummy; ${FRAGMENT_OUTPUT} } "" end case vertex_only_vec4 version 300 es desc "Uniform struct declared in both, used only in vertex. Datatype vec4 " values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump vec4 b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x + val.b.y; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump vec4 b;}; uniform Struct val; in mediump float res; ${FRAGMENT_DECLARATIONS} void main() { out0 = res; ${FRAGMENT_OUTPUT} } "" end case fragment_only_vec4 version 300 es desc "Uniform struct declared in both, used only in fragment. Datatype vec4" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump vec4 b;}; uniform Struct val; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump vec4 b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} void main() { out0 = val.a.x + val.b.y; ${FRAGMENT_OUTPUT} } "" end case partial_vec4 version 300 es desc "Uniform struct declared in both, used partially in both. Datatype vec4" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump vec4 b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump vec4 b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.b.y; ${FRAGMENT_OUTPUT} } "" end case vec4_vec3 version 300 es desc "Same uniform struct in both shaders. Datatype vec4 and vec3" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec3 val.b = vec3(1.0, 2.0, 3.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump vec3 b;}; uniform Struct val; out mediump float dummy; void main() { dummy = val.a.x + val.b.y; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump vec3 b;}; uniform Struct val; in mediump float dummy; ${FRAGMENT_DECLARATIONS} void main() { out0 = val.b.y + val.a.x; out0 = out0 + dummy; out0 = out0 - dummy; ${FRAGMENT_OUTPUT} } "" end case vertex_only_vec4_vec3 version 300 es desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec3 val.b = vec3(1.0, 2.0, 3.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump vec3 b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x + val.b.y; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump vec3 b;}; uniform Struct val; in mediump float res; ${FRAGMENT_DECLARATIONS} void main() { out0 = res; ${FRAGMENT_OUTPUT} } "" end case fragment_only_vec4_vec3 version 300 es desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec3 val.b = vec3(1.0, 2.0, 3.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump vec3 b;}; uniform Struct val; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump vec3 b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} void main() { out0 = val.a.x + val.b.y; ${FRAGMENT_OUTPUT} } "" end case partial_vec4_vec3 version 300 es desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec3 val.b = vec3(1.0, 2.0, 3.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump vec3 b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump vec3 b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.b.y; ${FRAGMENT_OUTPUT} } "" end case vec4_float version 300 es desc "Same uniform struct in both shaders. Datatype vec4 and float" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform float val.b = 2.0; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump float b;}; uniform Struct val; out mediump float dummy; void main() { dummy = val.a.x + val.b; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump float b;}; uniform Struct val; in mediump float dummy; ${FRAGMENT_DECLARATIONS} void main() { out0 = val.b + val.a.x; out0 = out0 + dummy; out0 = out0 - dummy; ${FRAGMENT_OUTPUT} } "" end case vertex_only_vec4_float version 300 es desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform float val.b = 2.0; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump float b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x + val.b; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump float b;}; uniform Struct val; in mediump float res; ${FRAGMENT_DECLARATIONS} void main() { out0 = res; ${FRAGMENT_OUTPUT} } "" end case fragment_only_vec4_float version 300 es desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and float" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform float val.b = 2.0; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump float b;}; uniform Struct val; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump float b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} void main() { out0 = val.a.x + val.b; ${FRAGMENT_OUTPUT} } "" end case partial_vec4_float version 300 es desc "Uniform struct declared in both, used partially in both. Datatype vec4 and float" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform float val.b = 2.0; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec4 a; mediump float b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a; mediump float b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.b; ${FRAGMENT_OUTPUT} } "" end case partial_vec4_struct version 300 es desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec4" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec4 val.b.c = vec4(1.0, 2.0, 3.0, 4.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Inner {mediump vec4 c;}; struct Struct {mediump vec4 a; Inner b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Inner {mediump vec4 c;}; struct Struct {mediump vec4 a; Inner b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.b.c.y; ${FRAGMENT_OUTPUT} } "" end case partial_vec4_vec3_struct version 300 es desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec3" values { uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0); uniform vec3 val.b.c = vec3(1.0, 2.0, 3.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Inner {mediump vec3 c;}; struct Struct {mediump vec4 a; Inner b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Inner {mediump vec3 c;}; struct Struct {mediump vec4 a; Inner b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.b.c.y; ${FRAGMENT_OUTPUT} } "" end case partial_vec2_vec3 version 300 es desc "Uniform struct declared in both, used partially in both. Datatype vec2 and vec3" values { uniform vec2 val.a = vec2(1.0, 2.0); uniform vec3 val.b = vec3(1.0, 2.0, 3.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec2 a; mediump vec3 b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec2 a; mediump vec3 b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.b.y; ${FRAGMENT_OUTPUT} } "" end case partial_vec2_int version 300 es desc "Uniform struct declared in both, used partially in both. Datatype vec2 and int" values { uniform vec2 val.a = vec2(1.0, 2.0); uniform int val.b = 2; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec2 a; mediump int b;}; uniform Struct val; out mediump float res; void main() { res = val.a.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec2 a; mediump int b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + float(val.b); ${FRAGMENT_OUTPUT} } "" end case partial_int_float version 300 es desc "Uniform struct declared in both, used partially in both. Datatype int and float" values { uniform float val.a = 1.0; uniform int val.b = 2; output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump float a; mediump int b;}; uniform Struct val; out mediump float res; void main() { res = val.a; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump float a; mediump int b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + float(val.b); ${FRAGMENT_OUTPUT} } "" end case partial_bvec2_vec2 version 300 es desc "Uniform struct declared in both, used partially in both. Datatype bvec2 and vec2" values { uniform bvec2 val.a = bvec2(true, true); uniform vec2 val.b = vec2(1.0, 2.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {bvec2 a; mediump vec2 b;}; uniform Struct val; out mediump float res; void main() { res = float(val.a.x); ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {bvec2 a; mediump vec2 b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.b.y; ${FRAGMENT_OUTPUT} } "" end case partial_ivec2_vec2 version 300 es desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and vec2" values { uniform ivec2 val.a = ivec2(1, 2); uniform vec2 val.b = vec2(1.0, 2.0); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump ivec2 a; mediump vec2 b;}; uniform Struct val; out mediump float res; void main() { res = vec2(val.a).x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump ivec2 a; mediump vec2 b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.b.y; ${FRAGMENT_OUTPUT} } "" end case partial_ivec2_ivec2 version 300 es desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and ivec2" values { uniform ivec2 val.a = ivec2(1, 2); uniform ivec2 val.b = ivec2(1, 2); output float out0 = 3.0; } vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump ivec2 a; mediump ivec2 b;}; uniform Struct val; out mediump float res; void main() { res = vec2(val.a).x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump ivec2 a; mediump ivec2 b;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + vec2(val.b).y; ${FRAGMENT_OUTPUT} } "" end case type_conflict_1 version 300 es desc "Fragment struct has one less member than fragment version" expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump float a; mediump float b;}; uniform Struct val; out mediump float res; void main() { res = val.a; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump float a;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.a; ${FRAGMENT_OUTPUT} } "" end case type_conflict_2 version 300 es desc "Vertex struct has int, fragment struct has float." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump int a;}; uniform Struct val; out mediump float res; void main() { res = float(val.a); ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump float a;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = val.a; ${FRAGMENT_OUTPUT} } "" end case type_conflict_3 version 300 es desc "Vertex struct has vec3, fragment struct has vec4." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump vec3 a;}; uniform Struct val; out mediump float res; void main() { res = float(val.a.x); ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump vec4 a;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = val.a.x; ${FRAGMENT_OUTPUT} } "" end case precision_conflict_1 version 300 es desc "Vertex side struct has highp, fragment side struct mediump." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {highp float a;}; uniform Struct val; out mediump float res; void main() { res = val.a; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump float a;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = val.a; ${FRAGMENT_OUTPUT} } "" end case precision_conflict_2 version 300 es desc "Vertex side struct has mediump, fragment side struct lowp." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {mediump float a;}; uniform Struct val; out mediump float res; void main() { res = val.a; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {lowp float a;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = val.a; ${FRAGMENT_OUTPUT} } "" end case precision_conflict_3 version 300 es desc "Vertex side struct has lowp, fragment side struct mediump." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {lowp float a;}; uniform Struct val; out mediump float res; void main() { res = val.a; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {mediump float a;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = val.a; ${FRAGMENT_OUTPUT} } "" end case precision_conflict_4 version 300 es desc "Vertex side struct has lowp, fragment side struct implicit mediump." expect link_fail values {output float out0 = 3.0;} vertex "" #version 300 es ${VERTEX_DECLARATIONS} struct Struct {lowp float a;}; uniform Struct val; out mediump float res; void main() { res = val.a; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Struct {float a;}; uniform Struct val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = val.a; ${FRAGMENT_OUTPUT} } "" end case light_struct_highp version 300 es desc "Complex Light struct from use case tests." values { uniform float val.constantAttenuation = 1.0; uniform float val.quadraticAttenuation = 1.0; output float out0 = 2.0; } vertex "" #version 300 es struct Light { mediump vec3 color; highp vec4 position; highp vec3 direction; mediump float constantAttenuation; mediump float linearAttenuation; mediump float quadraticAttenuation; }; ${VERTEX_DECLARATIONS} uniform Light val; out mediump float res; void main() { res = val.constantAttenuation; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Light { mediump vec3 color; highp vec4 position; highp vec3 direction; mediump float constantAttenuation; mediump float linearAttenuation; mediump float quadraticAttenuation; }; struct Struct {float a;}; uniform Light val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.quadraticAttenuation; ${FRAGMENT_OUTPUT} } "" end case light_struct_mediump version 300 es desc "Complex Light struct from use case tests, without highp usage" values { uniform float val.constantAttenuation = 1.0; uniform float val.quadraticAttenuation = 1.0; output float out0 = 2.0; } vertex "" #version 300 es struct Light { mediump vec3 color; mediump vec4 position; mediump vec3 direction; mediump float constantAttenuation; mediump float linearAttenuation; mediump float quadraticAttenuation; }; ${VERTEX_DECLARATIONS} uniform Light val; out mediump float res; void main() { res = val.constantAttenuation; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es precision mediump float; struct Light { mediump vec3 color; mediump vec4 position; mediump vec3 direction; mediump float constantAttenuation; mediump float linearAttenuation; mediump float quadraticAttenuation; }; struct Struct {float a;}; uniform Light val; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { out0 = res + val.quadraticAttenuation; ${FRAGMENT_OUTPUT} } "" end end group block "Uniform blocks" case differing_precision version 300 es expect build_successful vertex "" #version 300 es uniform Block { highp vec4 val; }; ${VERTEX_DECLARATIONS} out mediump float res; void main() { res = val.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es uniform Block { mediump vec4 val; }; precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { dEQP_FragColor = val; } "" end case type_mismatch version 300 es expect link_fail vertex "" #version 300 es uniform Block { highp vec4 val; }; ${VERTEX_DECLARATIONS} out mediump float res; void main() { res = val.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es uniform Block { highp vec3 val; }; precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { dEQP_FragColor = vec4(val, 1.0); } "" end case members_mismatch version 300 es expect link_fail vertex "" #version 300 es uniform Block { highp vec4 val; }; ${VERTEX_DECLARATIONS} out mediump float res; void main() { res = val.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es uniform Block { highp vec4 val; lowp uint u; }; precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { dEQP_FragColor = vec4(val); } "" end case layout_qualifier_mismatch_1 version 300 es expect link_fail vertex "" #version 300 es layout(std140) uniform Block { highp vec4 val; }; ${VERTEX_DECLARATIONS} out mediump float res; void main() { res = val.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es uniform Block { highp vec4 val; }; precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { dEQP_FragColor = vec4(val); } "" end case layout_qualifier_mismatch_2 version 300 es expect link_fail vertex "" #version 300 es layout(shared) uniform Block { highp vec4 val; }; ${VERTEX_DECLARATIONS} out mediump float res; void main() { res = val.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es layout(packed) uniform Block { highp vec4 val; }; precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { dEQP_FragColor = vec4(val); } "" end case layout_qualifier_mismatch_3 version 300 es expect link_fail vertex "" #version 300 es layout(row_major) uniform Block { highp vec4 val; }; ${VERTEX_DECLARATIONS} out mediump float res; void main() { res = val.x; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es layout(column_major) uniform Block { highp vec4 val; }; precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { dEQP_FragColor = vec4(val); } "" end case layout_qualifier_mismatch_4 version 300 es expect link_fail vertex "" #version 300 es layout(row_major) uniform Block { highp mat3 val; }; ${VERTEX_DECLARATIONS} out mediump float res; void main() { res = val[0][1]; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es layout(column_major) uniform Block { highp mat3 val; }; precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { dEQP_FragColor = vec4(val[2], 1.0); } "" end case layout_qualifier_mismatch_5 version 300 es expect link_fail vertex "" #version 300 es uniform Block { layout(row_major) uniform highp mat3 val; }; ${VERTEX_DECLARATIONS} out mediump float res; void main() { res = val[0][1]; ${VERTEX_OUTPUT} } "" fragment "" #version 300 es uniform Block { layout(column_major) uniform highp mat3 val; }; precision mediump float; ${FRAGMENT_DECLARATIONS} in mediump float res; void main() { dEQP_FragColor = vec4(val[2], 1.0); } "" end end end