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Lines Matching refs:GLClientState

240     GLClientState* state = ctx->m_state;  in s_glGetIntegerv()
264 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
287 GLClientState* state = ctx->m_state; in s_glGetFloatv()
312 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
335 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
416 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); in s_glGetVertexAttribPointerv()
429 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()
482 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()
889 GLClientState* state = ctx->m_state; in s_glUseProgram()
901 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in s_glUseProgram()
932 GLClientState* state = ctx->m_state; in s_glUniform1i()
1063 GLClientState* state = ctx->m_state; in s_glActiveTexture()
1074 GLClientState* state = ctx->m_state; in s_glBindTexture()
1110 GLClientState* state = ctx->m_state; in s_glDeleteTextures()
1120 const GLClientState* state = ctx->m_state; in s_glGetTexParameterfv()
1135 const GLClientState* state = ctx->m_state; in s_glGetTexParameteriv()
1174 const GLClientState* state = ctx->m_state; in s_glTexParameterf()
1193 const GLClientState* state = ctx->m_state; in s_glTexParameterfv()
1212 const GLClientState* state = ctx->m_state; in s_glTexParameteri()
1248 const GLClientState* state = ctx->m_state; in s_glTexParameteriv()