Lines Matching refs:vec4
18 uniform vec4 uniformMember;
31 layout(location=0) out vec4 o_color;
35 o_color = vec4(1.0);
47 in vec4 a_pos;
59 layout(location=0) out vec4 o_color;
63 uniform vec4 uniformMember;
84 vec4 uniformMember;
97 layout(location=0) out vec4 o_color;
101 o_color = vec4(1.0);
113 in vec4 a_pos;
125 layout(location=0) out vec4 o_color;
129 vec4 uniformMember;
150 vec4 uniformMember;
163 layout(location=0) out vec4 o_color;
167 o_color = vec4(1.0);
179 in vec4 a_pos;
191 layout(location=0) out vec4 o_color;
195 vec4 uniformMember;
216 vec4 uniformMember;
229 layout(location=0) out vec4 o_color;
233 o_color = vec4(1.0);
245 in vec4 a_pos;
257 layout(location=0) out vec4 o_color;
261 vec4 uniformMember;
282 vec4 uniformMember;
295 layout(location=0) out vec4 o_color;
299 o_color = vec4(1.0);
311 in vec4 a_pos;
323 layout(location=0) out vec4 o_color;
327 vec4 uniformMember;
348 vec4 uniformMember;
361 layout(location=0) out vec4 o_color;
365 o_color = vec4(1.0);
377 in vec4 a_pos;
389 layout(location=0) out vec4 o_color;
393 vec4 uniformMember;
414 vec4 uniformMember;
427 layout(location=0) out vec4 o_color;
431 o_color = vec4(1.0);
443 in vec4 a_pos;
455 layout(location=0) out vec4 o_color;
459 vec4 uniformMember;
480 vec4 uniformMember;
493 layout(location=0) out vec4 o_color;
497 o_color = vec4(1.0);
509 in vec4 a_pos;
521 layout(location=0) out vec4 o_color;
525 vec4 uniformMember;
548 vec4 uniformMember;
561 layout(location=0) out vec4 o_color;
565 o_color = vec4(1.0);
577 in vec4 a_pos;
591 layout(location=0) out vec4 o_color;
595 vec4 uniformMember;
618 vec4 uniformMember;
631 layout(location=0) out vec4 o_color;
635 o_color = vec4(1.0);
647 in vec4 a_pos;
661 layout(location=0) out vec4 o_color;
665 vec4 uniformMember;
688 vec4 uniformMember;
701 layout(location=0) out vec4 o_color;
705 o_color = vec4(1.0);
717 in vec4 a_pos;
731 layout(location=0) out vec4 o_color;
735 vec4 uniformMember;
758 vec4 uniformMember;
771 layout(location=0) out vec4 o_color;
775 o_color = vec4(1.0);
787 in vec4 a_pos;
801 layout(location=0) out vec4 o_color;
805 vec4 uniformMember;
828 vec4 uniformMember;
841 layout(location=0) out vec4 o_color;
845 o_color = vec4(1.0);
857 in vec4 a_pos;
871 layout(location=0) out vec4 o_color;
875 vec4 uniformMember;
898 vec4 uniformMember;
911 layout(location=0) out vec4 o_color;
915 o_color = vec4(1.0);
927 in vec4 a_pos;
941 layout(location=0) out vec4 o_color;
945 vec4 uniformMember;
968 vec4 uniformMember;
981 layout(location=0) out vec4 o_color;
985 o_color = vec4(1.0);
997 in vec4 a_pos;
1011 layout(location=0) out vec4 o_color;
1015 vec4 uniformMember;
1049 layout(location=0) out vec4 o_color;
1053 o_color = vec4(1.0);
1065 in vec4 a_pos;
1077 layout(location=0) out vec4 o_color;
1115 layout(location=0) out vec4 o_color;
1119 o_color = vec4(1.0);
1131 in vec4 a_pos;
1143 layout(location=0) out vec4 o_color;
1168 layout(row_major) vec4 uniformMember;
1181 layout(location=0) out vec4 o_color;
1185 o_color = vec4(1.0);
1197 in vec4 a_pos;
1209 layout(location=0) out vec4 o_color;
1213 layout(row_major) vec4 uniformMember;
1234 layout(column_major) vec4 uniformMember;
1247 layout(location=0) out vec4 o_color;
1251 o_color = vec4(1.0);
1263 in vec4 a_pos;
1275 layout(location=0) out vec4 o_color;
1279 layout(column_major) vec4 uniformMember;
1313 layout(location=0) out vec4 o_color;
1317 o_color = vec4(1.0);
1329 in vec4 a_pos;
1341 layout(location=0) out vec4 o_color;
1379 layout(location=0) out vec4 o_color;
1383 o_color = vec4(1.0);
1395 in vec4 a_pos;
1407 layout(location=0) out vec4 o_color;
1432 vec4 uniformMember;
1445 layout(location=0) out vec4 o_color;
1449 o_color = vec4(1.0);
1461 in vec4 a_pos;
1473 layout(location=0) out vec4 o_color;
1477 vec4 uniformMember;
1498 vec4 uniformMember;
1503 vec4 UniformBlock = vec4(0.0);
1512 layout(location=0) out vec4 o_color;
1516 o_color = vec4(1.0);
1528 in vec4 a_pos;
1540 layout(location=0) out vec4 o_color;
1544 vec4 uniformMember;
1549 vec4 UniformBlock = vec4(0.0);
1566 vec4 uniformMember;
1571 vec4 uniformBlock = vec4(0.0);
1580 layout(location=0) out vec4 o_color;
1584 o_color = vec4(1.0);
1596 in vec4 a_pos;
1608 layout(location=0) out vec4 o_color;
1612 vec4 uniformMember;
1617 vec4 uniformBlock = vec4(0.0);
1634 vec4 uniformMember;
1652 layout(location=0) out vec4 o_color;
1656 o_color = vec4(1.0);
1668 in vec4 a_pos;
1680 layout(location=0) out vec4 o_color;
1684 vec4 uniformMember;
1710 vec4 uniformMember;
1728 layout(location=0) out vec4 o_color;
1732 o_color = vec4(1.0);
1744 in vec4 a_pos;
1756 layout(location=0) out vec4 o_color;
1760 vec4 uniformMember;
1786 vec4 uniformMember;
1804 layout(location=0) out vec4 o_color;
1808 o_color = vec4(1.0);
1820 in vec4 a_pos;
1832 layout(location=0) out vec4 o_color;
1836 vec4 uniformMember;
1862 vec4 uniformMember;
1880 layout(location=0) out vec4 o_color;
1884 o_color = vec4(1.0);
1896 in vec4 a_pos;
1908 layout(location=0) out vec4 o_color;
1912 vec4 uniformMember;
1938 vec4 uniformMember;
1956 layout(location=0) out vec4 o_color;
1960 o_color = vec4(1.0);
1972 in vec4 a_pos;
1984 layout(location=0) out vec4 o_color;
1988 vec4 uniformMember;
2015 vec4 uniformMember;
2028 layout(location=0) out vec4 o_color;
2032 o_color = vec4(1.0);
2044 in vec4 a_pos;
2056 layout(location=0) out vec4 o_color;
2061 vec4 uniformMember;
2082 vec4 uniformMember;
2096 layout(location=0) out vec4 o_color;
2100 o_color = vec4(1.0);
2112 in vec4 a_pos;
2124 layout(location=0) out vec4 o_color;
2128 vec4 uniformMember;
2150 vec4 uniformMember;
2163 layout(location=0) out vec4 o_color;
2167 o_color = vec4(1.0);
2179 in vec4 a_pos;
2191 layout(location=0) out vec4 o_color;
2195 vec4 uniformMember;
2216 vec4 uniformMember;
2229 layout(location=0) out vec4 o_color;
2233 o_color = vec4(1.0);
2245 in vec4 a_pos;
2257 layout(location=0) out vec4 o_color;
2261 vec4 uniformMember;
2286 in vec4 uniformMember;
2299 layout(location=0) out vec4 o_color;
2303 o_color = vec4(1.0);
2315 in vec4 a_pos;
2327 layout(location=0) out vec4 o_color;
2331 in vec4 uniformMember;
2352 out vec4 uniformMember;
2365 layout(location=0) out vec4 o_color;
2369 o_color = vec4(1.0);
2381 in vec4 a_pos;
2393 layout(location=0) out vec4 o_color;
2397 out vec4 uniformMember;
2418 buffer vec4 uniformMember;
2431 layout(location=0) out vec4 o_color;
2435 o_color = vec4(1.0);
2447 in vec4 a_pos;
2459 layout(location=0) out vec4 o_color;
2463 buffer vec4 uniformMember;
2484 attribute vec4 uniformMember;
2497 layout(location=0) out vec4 o_color;
2501 o_color = vec4(1.0);
2513 in vec4 a_pos;
2525 layout(location=0) out vec4 o_color;
2529 attribute vec4 uniformMember;
2550 varying vec4 uniformMember;
2563 layout(location=0) out vec4 o_color;
2567 o_color = vec4(1.0);
2579 in vec4 a_pos;
2591 layout(location=0) out vec4 o_color;
2595 varying vec4 uniformMember;
2616 vec4 uniformMember;
2621 vec4 uniformMember;
2634 layout(location=0) out vec4 o_color;
2638 o_color = vec4(1.0);
2650 in vec4 a_pos;
2662 layout(location=0) out vec4 o_color;
2666 vec4 uniformMember;
2671 vec4 uniformMember;
2692 vec4 uniformMember;
2710 layout(location=0) out vec4 o_color;
2714 o_color = vec4(1.0);
2726 in vec4 a_pos;
2738 layout(location=0) out vec4 o_color;
2742 vec4 uniformMember;
2768 vec4 uniformMember;
2786 layout(location=0) out vec4 o_color;
2790 o_color = vec4(1.0);
2802 in vec4 a_pos;
2814 layout(location=0) out vec4 o_color;
2818 vec4 uniformMember;
2844 vec4 uniformMember;
2847 uniform vec4 uniformBlock;
2859 layout(location=0) out vec4 o_color;
2863 o_color = vec4(1.0);
2875 in vec4 a_pos;
2887 layout(location=0) out vec4 o_color;
2891 vec4 uniformMember;
2894 uniform vec4 uniformBlock;
2914 vec4 uniformMember;
2917 in vec4 uniformBlock;
2929 layout(location=0) out vec4 o_color;
2933 o_color = vec4(1.0);
2945 in vec4 a_pos;
2957 layout(location=0) out vec4 o_color;
2961 vec4 uniformMember;
2964 in vec4 uniformBlock;
2984 vec4 uniformMember;
2987 out vec4 uniformBlock;
2999 layout(location=0) out vec4 o_color;
3003 o_color = vec4(1.0);
3015 in vec4 a_pos;
3027 layout(location=0) out vec4 o_color;
3031 vec4 uniformMember;
3034 out vec4 uniformBlock;
3054 vec4 uniformMember;
3057 uniform vec4 UniformBlock;
3069 layout(location=0) out vec4 o_color;
3073 o_color = vec4(1.0);
3085 in vec4 a_pos;
3097 layout(location=0) out vec4 o_color;
3101 vec4 uniformMember;
3104 uniform vec4 UniformBlock;
3124 vec4 uniformMember;
3127 in vec4 UniformBlock;
3139 layout(location=0) out vec4 o_color;
3143 o_color = vec4(1.0);
3155 in vec4 a_pos;
3167 layout(location=0) out vec4 o_color;
3171 vec4 uniformMember;
3174 in vec4 UniformBlock;
3194 vec4 uniformMember;
3197 out vec4 UniformBlock;
3209 layout(location=0) out vec4 o_color;
3213 o_color = vec4(1.0);
3225 in vec4 a_pos;
3237 layout(location=0) out vec4 o_color;
3241 vec4 uniformMember;
3244 out vec4 UniformBlock;
3264 vec4 uniformMember;
3277 layout(location=0) out vec4 o_color;
3281 o_color = vec4(1.0);
3293 in vec4 a_pos;
3305 layout(location=0) out vec4 o_color;
3309 vec4 uniformMember;
3330 vec4 uniformMember;
3343 layout(location=0) out vec4 o_color;
3347 o_color = vec4(1.0);
3359 in vec4 a_pos;
3371 layout(location=0) out vec4 o_color;
3375 vec4 uniformMember;
3400 gl_Position = vec4(0.0);
3408 layout(location=0) out vec4 o_color;
3412 o_color = vec4(1.0);
3424 in vec4 a_pos;
3436 layout(location=0) out vec4 o_color;
3444 o_color = vec4(0.0);
3460 vec4 uniformMember;
3473 layout(location=0) out vec4 o_color;
3477 o_color = vec4(1.0);
3489 in vec4 a_pos;
3501 layout(location=0) out vec4 o_color;
3505 vec4 uniformMember;
3526 layout() vec4 uniformMember;
3539 layout(location=0) out vec4 o_color;
3543 o_color = vec4(1.0);
3555 in vec4 a_pos;
3567 layout(location=0) out vec4 o_color;
3571 layout() vec4 uniformMember;
3594 vec4 uniformMember;
3607 layout(location=0) out vec4 o_color;
3611 o_color = vec4(1.0);
3623 in vec4 a_pos;
3637 layout(location=0) out vec4 o_color;
3641 vec4 uniformMember;
3664 vec4 uniformMember;
3678 layout(location=0) out vec4 o_color;
3682 o_color = vec4(1.0);
3694 in vec4 a_pos;
3706 layout(location=0) out vec4 o_color;
3712 vec4 uniformMember;
3734 layout(shared) vec4 uniformMember;
3747 layout(location=0) out vec4 o_color;
3751 o_color = vec4(1.0);
3763 in vec4 a_pos;
3775 layout(location=0) out vec4 o_color;
3779 layout(shared) vec4 uniformMember;
3800 layout(packed) vec4 uniformMember;
3813 layout(location=0) out vec4 o_color;
3817 o_color = vec4(1.0);
3829 in vec4 a_pos;
3841 layout(location=0) out vec4 o_color;
3845 layout(packed) vec4 uniformMember;
3866 layout(std140) vec4 uniformMember;
3879 layout(location=0) out vec4 o_color;
3883 o_color = vec4(1.0);
3895 in vec4 a_pos;
3907 layout(location=0) out vec4 o_color;
3911 layout(std140) vec4 uniformMember;
3932 vec4 uniformMember;
3945 layout(location=0) out vec4 o_color;
3949 o_color = vec4(1.0);
3961 in vec4 a_pos;
3973 layout(location=0) out vec4 o_color;
3977 vec4 uniformMember;
3998 vec4 uniformMember;
4011 layout(location=0) out vec4 o_color;
4015 o_color = vec4(1.0);
4027 in vec4 a_pos;
4039 layout(location=0) out vec4 o_color;
4043 vec4 uniformMember;
4064 vec4 uniformMember;
4077 layout(location=0) out vec4 o_color;
4081 o_color = vec4(1.0);
4093 in vec4 a_pos;
4105 layout(location=0) out vec4 o_color;
4109 vec4 uniformMember;
4130 vec4 uniformMember;
4143 layout(location=0) out vec4 o_color;
4147 o_color = vec4(1.0);
4159 in vec4 a_pos;
4171 layout(location=0) out vec4 o_color;
4175 vec4 uniformMember;
4196 vec4 uniformMember;
4209 layout(location=0) out vec4 o_color;
4213 o_color = vec4(1.0);
4225 in vec4 a_pos;
4237 layout(location=0) out vec4 o_color;
4241 vec4 uniformMember;
4263 vec4 uniformMember;
4276 layout(location=0) out vec4 o_color;
4280 o_color = vec4(1.0);
4292 in vec4 a_pos;
4304 layout(location=0) out vec4 o_color;
4309 vec4 uniformMember;
4330 vec4 uniformMember;
4343 layout(location=0) out vec4 o_color;
4347 o_color = vec4(1.0);
4359 in vec4 a_pos;
4371 layout(location=0) out vec4 o_color;
4375 vec4 uniformMember;
4396 vec4 uniformMember;
4409 layout(location=0) out vec4 o_color;
4413 o_color = vec4(1.0);
4425 in vec4 a_pos;
4437 layout(location=0) out vec4 o_color;
4441 vec4 uniformMember;
4462 vec4 uniformMember;
4475 layout(location=0) out vec4 o_color;
4479 o_color = vec4(1.0);
4491 in vec4 a_pos;
4503 layout(location=0) out vec4 o_color;
4507 vec4 uniformMember;
4528 vec4 uniformMember;
4541 layout(location=0) out vec4 o_color;
4545 o_color = vec4(1.0);
4557 in vec4 a_pos;
4569 layout(location=0) out vec4 o_color;
4573 vec4 uniformMember;
4594 vec4 uniformMember;
4599 vec4 uniformMember;
4612 layout(location=0) out vec4 o_color;
4616 o_color = vec4(1.0);
4628 in vec4 a_pos;
4640 layout(location=0) out vec4 o_color;
4644 vec4 uniformMember;
4649 vec4 uniformMember;
4670 vec4 uniformMember;
4675 vec4 uniformMember;
4688 layout(location=0) out vec4 o_color;
4692 o_color = vec4(1.0);
4704 in vec4 a_pos;
4716 layout(location=0) out vec4 o_color;
4720 vec4 uniformMember;
4725 vec4 uniformMember;