Lines Matching refs:frag
99 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilCompare()
100 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilCompare()
137 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilSFail()
138 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilSFail()
140 …ue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilSFail()
172 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare()
173 …float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixel… in executeDepthCompare()
174 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \ in executeDepthCompare()
190 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare()
191 …deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeDepthCompare()
192 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \ in executeDepthCompare()
257 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeDepthWrite() local
258 const float clampedDepth = de::clamp(frag.sampleDepths[fragSampleNdx], 0.0f, 1.0f); in executeDepthWrite()
260 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeDepthWrite()
273 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilDpFailAndPass()
274 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilDpFailAndPass()
276 …ferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilDpFailAndPass()
648 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeColorWrite() local
657 colorBuffer.setPixel(combinedColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeColorWrite()
674 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeRGBA8ColorWrite() local
675 …deUint8* dstPtr = basePtr + fragSampleNdx*fragStride + frag.pixelCoord.x()*xStride + frag.pixe… in executeRGBA8ColorWrite()
692 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeMaskedColorWrite() local
693 …Vec4 originalColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y… in executeMaskedColorWrite()
704 colorBuffer.setPixel(newColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeMaskedColorWrite()
716 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeSignedValueWrite() local
717 …const IVec4 originalValue = colorBuffer.getPixelInt(fragSampleNdx, frag.pixelCoord.x(), frag.pix… in executeSignedValueWrite()
719 …mpleNdx].signedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeSignedValueWrite()
731 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeUnsignedValueWrite() local
732 …const UVec4 originalValue = colorBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeUnsignedValueWrite()
734 …leNdx].unsignedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeUnsignedValueWrite()
851 … const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
852 … Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in render()
854 …m_sampleRegister[regSampleNdx].clampedBlendSrcColor = clamp(frag.value.get<float>(), Vec4(0.0f), … in render()
855 …m_sampleRegister[regSampleNdx].clampedBlendSrc1Color = clamp(frag.value1.get<float>(), Vec4(0.0f),… in render()
876 … const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
877 const Vec4 srcColor = frag.value.get<float>(); in render()
878 …const Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.… in render()
896 … const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
898 m_sampleRegister[regSampleNdx].blendedRGB = frag.value.get<float>().xyz(); in render()
899 m_sampleRegister[regSampleNdx].blendedA = frag.value.get<float>().w(); in render()
923 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
925 m_sampleRegister[regSampleNdx].signedValue = frag.value.get<deInt32>(); in render()
939 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
941 m_sampleRegister[regSampleNdx].unsignedValue = frag.value.get<deUint32>(); in render()