Lines Matching refs:vertexShader
105 deUint32 vertexShader = 0; in createGLES2Program() local
118 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program()
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
124 gl.compileShader(vertexShader); in createGLES2Program()
134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
139 …gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexIn… in createGLES2Program()
159 gl.attachShader(program, vertexShader); in createGLES2Program()
189 gl.deleteShader(vertexShader); in createGLES2Program()
200 if (vertexShader) in createGLES2Program()
201 gl.deleteShader(vertexShader); in createGLES2Program()