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Lines Matching refs:asFloat

220 …eEffCase2		(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }  in evalSequenceNoSideEffCase2()
221 … 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceNoSideEffCase3()
224 …EffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2()
225 … 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceSideEffCase3()
935 …text& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
936 …& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
937 …ntext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
941 …].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
942 …wizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \
943 …wizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
947 …c2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \
948 …(ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); } \
949 …ec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
953 …or.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
954 …z() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
955 … = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
959 …c2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \
960 …ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \
961 …c4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
965 …r.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
966 …) = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
967 … FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
971 …3, 1).asInt(), c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } \
972 … 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } \
973 … 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
977 …(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); } \
978 …1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } \
979 ….asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1007 …xt& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x()).asFloat(); } \
1008 … c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x()).asFloat(); } \
1009 …text& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x()).asFloat(); }
1012 …z() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
1013 …) = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
1014 … = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
1017 … c) { c.color.yz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
1018 … { c.color.xyz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
1019 …& c) { c.color = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1022 … { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \
1023 …c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \
1024 …c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x()).asFloat(); }
1027 …NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
1028 …ME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
1029 …ME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
1032 … c.color.yz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
1033 …olor.xyz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
1034 … c.color = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1037 …or.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
1038 …z() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
1039 … = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1042 …r.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
1043 …) = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
1044 … FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1048 …r.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
1049 …() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
1050 …= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1053 …t& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (int)c.in[1].x()).asFloat(); } \
1054 …c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (int)c.in[1].x()).asFloat(); } \
1055 …ext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (int)c.in[1].x()).asFloat(); }
1096 …(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } in eval_selection_ivec2()
1097 …[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } in eval_selection_ivec3()
1098 …() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); } in eval_selection_ivec4()
1120 ….in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); } in eval_selection_uvec2()
1121 …].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } in eval_selection_uvec3()
1122 … > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); } in eval_selection_uvec4()
1130 …le(1, 0), Vec2(0.0f, 0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); } in eval_selection_bvec2()
1131 …3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); } in eval_selection_bvec3()
1132 … 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in eval_selection_bvec4()
1264 …& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)).asFloat(); } \
1265 … { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)).asFloat(); } \
1266 …t& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
1276 …FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))).asFloat(); } \
1277 …NC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); } \
1278 …C_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
1288 …) = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
1289 …= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
1290 … FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1300 …].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); } \
1301 …swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); } \
1302 …wizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
1344 …ntext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
1345 …t& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
1346 … c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }