Lines Matching refs:glGetIntegerv
220 gl.glGetIntegerv(m_numBindingsTarget, &maxBindings); in iterate()
304 gl.glGetIntegerv(m_numBindingsTarget, &maxBindings); in iterate()
327 gl.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &offset); in iterate()
405 gl.glGetIntegerv(m_numBindingsTarget, &maxBindings); in iterate()
486 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
550 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
614 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
678 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
742 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
806 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
877 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()
962 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()
1055 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()
1238 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()
1392 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()