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Lines Matching refs:glBindFramebuffer

189 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);  in read_pixels()
241 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_pixels_fbo_format_mismatch()
303 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in read_pixels_fbo_format_mismatch()
415 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferiv()
460 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferuiv()
502 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferfv()
656 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers()
667 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in draw_buffers()
673 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in draw_buffers()
679 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers()
824 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_buffer()
869 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in read_buffer()
875 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_buffer()
906 ctx.glBindFramebuffer(-1, 0); in bind_framebuffer()
908 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); in bind_framebuffer()
970 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in framebuffer_renderbuffer()
991 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in framebuffer_renderbuffer()
1009 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in framebuffer_texture2d()
1056 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in framebuffer_texture2d()
1130 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer()
1140 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer()
1204 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in blit_framebuffer()
1219 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer_multisample()
1225 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer_multisample()
1253 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in blit_framebuffer_multisample()
1269 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in framebuffer_texture_layer()
1321 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in framebuffer_texture_layer()
1344 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in invalidate_framebuffer()
1379 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in invalidate_sub_framebuffer()