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Lines Matching refs:glGetIntegerv

223 	ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);  in read_pixels_format_mismatch()
224 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType); in read_pixels_format_mismatch()
281 ctx.glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding); in read_pixels_fbo_format_mismatch()
284 ctx.glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers); in read_pixels_fbo_format_mismatch()
328 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); in bind_buffer_range()
335 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); in bind_buffer_range()
358 ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in bind_buffer_range()
389 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); in bind_buffer_base()
396 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); in bind_buffer_base()
429 ctx.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in clear_bufferiv()
474 ctx.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in clear_bufferuiv()
516 ctx.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in clear_bufferfv()
644 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in draw_buffers()
819 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); in read_buffer()
1014 ctx.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); in framebuffer_texture2d()
1015 ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize); in framebuffer_texture2d()
1106 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); in renderbuffer_storage()
1308 ctx.glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize); in framebuffer_texture_layer()
1315 ctx.glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers); in framebuffer_texture_layer()
1338 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); in invalidate_framebuffer()
1373 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); in invalidate_sub_framebuffer()
1460 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); in renderbuffer_storage_multisample()