Lines Matching refs:glReadBuffer
830 ctx.glReadBuffer (GL_NONE); in read_buffer()
832 ctx.glReadBuffer (1); in read_buffer()
834 ctx.glReadBuffer (GL_FRAMEBUFFER); in read_buffer()
836 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); in read_buffer()
838 ctx.glReadBuffer (GL_FRONT); in read_buffer()
844 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); in read_buffer()
846 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT); in read_buffer()
848 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1); in read_buffer()
850 ctx.glReadBuffer (0xffffffffu); in read_buffer()
855 ctx.glReadBuffer (GL_BACK); in read_buffer()
857 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments); in read_buffer()
862 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1); in read_buffer()
870 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0); in read_buffer()
876 ctx.glReadBuffer (GL_BACK); in read_buffer()