Lines Matching refs:tex2D
1003 GLuint tex2D = 0x1234; in framebuffer_texture2d() local
1010 ctx.glGenTextures(1, &tex2D); in framebuffer_texture2d()
1011 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d()
1024 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in framebuffer_texture2d()
1030 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in framebuffer_texture2d()
1033 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); in framebuffer_texture2d()
1046 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in framebuffer_texture2d()
1048 ctx.glDeleteTextures(1, &tex2D); in framebuffer_texture2d()
1263 deUint32 tex2D; in framebuffer_texture_layer() local
1268 ctx.glGenTextures (1, &tex2D); in framebuffer_texture_layer()
1275 ctx.glBindTexture (GL_TEXTURE_2D, tex2D); in framebuffer_texture_layer()
1297 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in framebuffer_texture_layer()
1328 ctx.glDeleteTextures (1, &tex2D); in framebuffer_texture_layer()